This begs the question:
Will Hytale still support modding in the traditional sense? With both the built-in menus, the #flecs ECS, creator tools, and luau scripting - it is likely that no C++ will be necessary to make comprehensive Hytale mods.
More discussion is needed on this topic 🤔
(4/4) 🍰
Will Hytale still support modding in the traditional sense? With both the built-in menus, the #flecs ECS, creator tools, and luau scripting - it is likely that no C++ will be necessary to make comprehensive Hytale mods.
More discussion is needed on this topic 🤔
(4/4) 🍰
December 10, 2024 at 11:01 PM
This begs the question:
Will Hytale still support modding in the traditional sense? With both the built-in menus, the #flecs ECS, creator tools, and luau scripting - it is likely that no C++ will be necessary to make comprehensive Hytale mods.
More discussion is needed on this topic 🤔
(4/4) 🍰
Will Hytale still support modding in the traditional sense? With both the built-in menus, the #flecs ECS, creator tools, and luau scripting - it is likely that no C++ will be necessary to make comprehensive Hytale mods.
More discussion is needed on this topic 🤔
(4/4) 🍰
Am I cooking or is this just a worse version of FLECS? Probably the latter.
But atomic swaps for cached/hotloop queries overall sounds like a good idea.
But atomic swaps for cached/hotloop queries overall sounds like a good idea.
August 26, 2025 at 4:35 PM
Am I cooking or is this just a worse version of FLECS? Probably the latter.
But atomic swaps for cached/hotloop queries overall sounds like a good idea.
But atomic swaps for cached/hotloop queries overall sounds like a good idea.
Amazing news, best of luck!
My dream of writing a game with Clojure + something like Flecs inches closer every day, exciting \o/
My dream of writing a game with Clojure + something like Flecs inches closer every day, exciting \o/
January 10, 2025 at 7:50 PM
Amazing news, best of luck!
My dream of writing a game with Clojure + something like Flecs inches closer every day, exciting \o/
My dream of writing a game with Clojure + something like Flecs inches closer every day, exciting \o/
This experimental UE plugin uses an ECS framework (FLECS in our case) to simulate simple ballistic projects that use linetraces to collide with things and Niagara to render.
https://github.com/EmpiresCommunity/ECSProjectiles
#UnrealEngine
https://github.com/EmpiresCommunity/ECSProjectiles
#UnrealEngine
Oh no · GitHub
github.com
September 20, 2025 at 4:40 AM
This experimental UE plugin uses an ECS framework (FLECS in our case) to simulate simple ballistic projects that use linetraces to collide with things and Niagara to render.
https://github.com/EmpiresCommunity/ECSProjectiles
#UnrealEngine
https://github.com/EmpiresCommunity/ECSProjectiles
#UnrealEngine
My implementation uses C++ for the core game, SDL2 library for rendering to the screen, and Flecs for an ECS. I know an ECS is overkill here, but I gotta learn how to use it somehow, right?
May 10, 2024 at 8:00 PM
My implementation uses C++ for the core game, SDL2 library for rendering to the screen, and Flecs for an ECS. I know an ECS is overkill here, but I gotta learn how to use it somehow, right?
📝 ¡Nuevo blogpost!
– En este blog nos hablan sobre Flecs, la base sobre la que se hizo el nuevo motor y sobre algunos aspectos técnicos de como funcionaba antes y funciona ahora Hytale.
hytale.com/news/2024/6/...
– En este blog nos hablan sobre Flecs, la base sobre la que se hizo el nuevo motor y sobre algunos aspectos técnicos de como funcionaba antes y funciona ahora Hytale.
hytale.com/news/2024/6/...
Summer 2024 Technical Explainer: Hytale's Entity Component System
hytale.com
June 18, 2024 at 1:52 PM
📝 ¡Nuevo blogpost!
– En este blog nos hablan sobre Flecs, la base sobre la que se hizo el nuevo motor y sobre algunos aspectos técnicos de como funcionaba antes y funciona ahora Hytale.
hytale.com/news/2024/6/...
– En este blog nos hablan sobre Flecs, la base sobre la que se hizo el nuevo motor y sobre algunos aspectos técnicos de como funcionaba antes y funciona ahora Hytale.
hytale.com/news/2024/6/...
I just started with [Flecs](github.com/SanderMerten...)
and used [Conway's Game Of Life](en.wikipedia.org/wiki/Conway%...) to get familiar.
and used [Conway's Game Of Life](en.wikipedia.org/wiki/Conway%...) to get familiar.
GitHub - SanderMertens/flecs: A fast entity component system (ECS) for C & C++
A fast entity component system (ECS) for C & C++. Contribute to SanderMertens/flecs development by creating an account on GitHub.
github.com
May 10, 2024 at 7:59 PM
I just started with [Flecs](github.com/SanderMerten...)
and used [Conway's Game Of Life](en.wikipedia.org/wiki/Conway%...) to get familiar.
and used [Conway's Game Of Life](en.wikipedia.org/wiki/Conway%...) to get familiar.
Kubermatic is thrilled to announce our strategic partnership with FLECS!🤩
🤝The combined solution paves the way for hybrid automation infrastructures.
➡️Learn more about our partnership: flecs.tech/ressources/p...
#Kubermatic #FLECS #EdgeComputing #Partnership
🤝The combined solution paves the way for hybrid automation infrastructures.
➡️Learn more about our partnership: flecs.tech/ressources/p...
#Kubermatic #FLECS #EdgeComputing #Partnership
July 3, 2025 at 7:56 AM
Kubermatic is thrilled to announce our strategic partnership with FLECS!🤩
🤝The combined solution paves the way for hybrid automation infrastructures.
➡️Learn more about our partnership: flecs.tech/ressources/p...
#Kubermatic #FLECS #EdgeComputing #Partnership
🤝The combined solution paves the way for hybrid automation infrastructures.
➡️Learn more about our partnership: flecs.tech/ressources/p...
#Kubermatic #FLECS #EdgeComputing #Partnership
Central States is proud to launch FLECS (Future Language Educators of Central States), its new program to identify current HS language students who have potential as future WL teachers! In the Chicago area, attending the conference & have future world language teachers in your classroom? Info:
October 19, 2025 at 5:30 PM
Central States is proud to launch FLECS (Future Language Educators of Central States), its new program to identify current HS language students who have potential as future WL teachers! In the Chicago area, attending the conference & have future world language teachers in your classroom? Info:
I barely remember but they are just sprites without animation, navigation or physics. I think I used Godot Flecs (This is a ECS uses Entities instead Nodes) and Godot Internal Servers(These are the RenderingServer,etc... you have in oficial Godot docs). It wasn't easy so I ended using normal Nodes.🤷♂️
November 21, 2024 at 9:19 AM
I barely remember but they are just sprites without animation, navigation or physics. I think I used Godot Flecs (This is a ECS uses Entities instead Nodes) and Godot Internal Servers(These are the RenderingServer,etc... you have in oficial Godot docs). It wasn't easy so I ended using normal Nodes.🤷♂️
The solution was just to render myself a benchy, lel. Also maybe I'm stupid, but I can't figure out how one is supposed to structure the cleanup code when using flecs. Ended up just looping through after my main loop, but I want each component to handle it's cleanup.
March 3, 2025 at 12:11 AM
The solution was just to render myself a benchy, lel. Also maybe I'm stupid, but I can't figure out how one is supposed to structure the cleanup code when using flecs. Ended up just looping through after my main loop, but I want each component to handle it's cleanup.
single-cell data, FLeCS accurately infers cell dynamics at scale, provides improved functional insights into transcriptional mechanisms perturbed by gene knockouts, both in myeloid differentiation and K562 Perturb-seq experiments, and simulates [6/7 of https://arxiv.org/abs/2503.20027v1]
March 27, 2025 at 6:15 AM
single-cell data, FLeCS accurately infers cell dynamics at scale, provides improved functional insights into transcriptional mechanisms perturbed by gene knockouts, both in myeloid differentiation and K562 Perturb-seq experiments, and simulates [6/7 of https://arxiv.org/abs/2503.20027v1]
the thing that mentioned hytale was that I was looking at flecs because of @celestia@tech.lgbt talking about it and their first project listed was "hytale" lol. I did find more interesting projects though like https://github.com/hyperion-mc/hyperion which I had _no idea_ existed.
GitHub - hyperion-mc/hyperion: 170,000 player capable Minecraft game engine built in Rust.
170,000 player capable Minecraft game engine built in Rust. - hyperion-mc/hyperion
github.com
February 12, 2025 at 4:28 PM
the thing that mentioned hytale was that I was looking at flecs because of @celestia@tech.lgbt talking about it and their first project listed was "hytale" lol. I did find more interesting projects though like https://github.com/hyperion-mc/hyperion which I had _no idea_ existed.
You can definitely take the parts you want and leave the parts you don't, it's really modular. I personally really like bevy's ECS queries, but you could always go for Flecs in the C language instead if that's the only thing you're interested in.
November 29, 2024 at 10:03 PM
You can definitely take the parts you want and leave the parts you don't, it's really modular. I personally really like bevy's ECS queries, but you could always go for Flecs in the C language instead if that's the only thing you're interested in.
Yeah, flecs is excellent! We collaborate with them a lot: they're really pushing the design envelope for ECS.
October 7, 2025 at 4:14 PM
Yeah, flecs is excellent! We collaborate with them a lot: they're really pushing the design envelope for ECS.
is it similar to FLECS? that is the one i am planning to try soon
September 5, 2025 at 12:08 AM
is it similar to FLECS? that is the one i am planning to try soon
It's coming, carrying the awesome name of "Jank" 🌞
jank-lang.org - github.com/jank-lang/jank
I'm dreaming of the future days when I can build games with Clojure (via Jank) + FLECS
jank-lang.org - github.com/jank-lang/jank
I'm dreaming of the future days when I can build games with Clojure (via Jank) + FLECS
GitHub - jank-lang/jank: The native Clojure dialect hosted on LLVM
The native Clojure dialect hosted on LLVM. Contribute to jank-lang/jank development by creating an account on GitHub.
github.com
November 8, 2024 at 7:15 PM
It's coming, carrying the awesome name of "Jank" 🌞
jank-lang.org - github.com/jank-lang/jank
I'm dreaming of the future days when I can build games with Clojure (via Jank) + FLECS
jank-lang.org - github.com/jank-lang/jank
I'm dreaming of the future days when I can build games with Clojure (via Jank) + FLECS
PNC has similarities with ECS, which FLECS is, but it aims to address certain issues with full ECS solutions.
ECS is great for lists of identical objects but not so much when it comes to processing hierarchies (tree structures) of various objects. PNC aims to address that.
ECS is great for lists of identical objects but not so much when it comes to processing hierarchies (tree structures) of various objects. PNC aims to address that.
September 5, 2025 at 3:22 AM
PNC has similarities with ECS, which FLECS is, but it aims to address certain issues with full ECS solutions.
ECS is great for lists of identical objects but not so much when it comes to processing hierarchies (tree structures) of various objects. PNC aims to address that.
ECS is great for lists of identical objects but not so much when it comes to processing hierarchies (tree structures) of various objects. PNC aims to address that.
also relevant here, how performant relations can be. doing efficient graph traversal in the ecs would be excellent and i think prior art here in flecs is potentially encouraging?
August 26, 2025 at 2:53 AM
also relevant here, how performant relations can be. doing efficient graph traversal in the ecs would be excellent and i think prior art here in flecs is potentially encouraging?
I love to see it; Rust has Option and Result for good reasons: remembering to check for nulls is miserable. Not surprised to see this pattern crop up here though: hooks and observers ended up shipping pretty unpolished, and it was directly based on the flecs impl in C.
Merging with pleasure.
Merging with pleasure.
June 9, 2025 at 8:13 PM
I love to see it; Rust has Option and Result for good reasons: remembering to check for nulls is miserable. Not surprised to see this pattern crop up here though: hooks and observers ended up shipping pretty unpolished, and it was directly based on the flecs impl in C.
Merging with pleasure.
Merging with pleasure.
Currently, also enjoying FLECs in ue5. I also like the ECS approach very mich due to the implicit modularity you get "for free" when designing features in this kind of system!
March 16, 2025 at 7:40 PM
Currently, also enjoying FLECs in ue5. I also like the ECS approach very mich due to the implicit modularity you get "for free" when designing features in this kind of system!