#DevDiary
Every great adventure needs a memorable setting, and in #WhispersOfTheEyeless, that place is Aranthor—a city shrouded in secrets, history, and a unique visual identity.

More in the newest #DevDiary: store.steampowered.com/news/app/252...
Whispers of the Eyeless - Steam News Hub
Updates, events, and news from the developers of Whispers of the Eyeless.
store.steampowered.com
November 12, 2025 at 2:18 PM
Doing some research for my gamedev project. Both books are fantastic. The 1st contains a huge amount of artworks and the 2nd one is a good historical reference.
#devdiary #slavicmyths
November 10, 2025 at 5:07 PM
Another week has passed and we've been busy peas! 🫛👩‍💻 How has your last week been?
#gamedev #indiegame #devlog #devdiary #weeklyupdate
November 10, 2025 at 4:14 PM
Up to 3️⃣ Times the Art! 🎨

I admit... I've attempted this refactor twice already. Each time, though, I stumbled somewhere. Has anything changed now? 🤔

Yes, the app currently lacks data, and the old code isn't very suitable for updates.

Keep your fingers crossed! 🤞

#DevDiary
November 10, 2025 at 9:01 AM
Now it’s time for a rewrite.

New architecture. New backend.
Same spirit. Same city.

The rebirth of Zaraz Jadę begins. 💪

#DevDiary #SwiftLang #IndieDev #BuildInPublic
November 7, 2025 at 8:37 PM
Zaraz Jadę also appeared on Android as a #ReactNative app.

Years passed. The Mac mini kept working tirelessly.

Then Warsaw’s transport authority transitioned to GTFS, and the old database went offline. 🚦

Zaraz Jadę lost its schedules.
#DevDiary #iOSDev
November 7, 2025 at 8:37 PM
In 2022, my first daughter was born, which slowed down the project and eventually brought it to a complete freeze a year later. 🍼

Nearly three years have passed since the last update. Now, it's time to return! 🎉

#DevDiary #iOSDev
November 6, 2025 at 9:31 PM
Everyone said, "Use AWS! It's cheap and reliable!" ☁️

I didn't follow that advice. Instead, my goal was to find cheap and functional solutions. 🛠️

Over time, further improvements were made, and the project grew. App received difficulties notifications from RSS. 📩

#DevDiary
November 6, 2025 at 9:31 PM
Just one Mac, reading endless lines of text and transforming them into something commuters could rely on.

Initially, my schedule files were a jumble of disordered lines. Then came a breakthrough: access to a proper database.

Finally, real schedules! 📅

#DevDiary #SwiftLang
November 6, 2025 at 9:31 PM
There was no fancy API, no GTFS feeds. #Warsaw provides only massive text files containing something similar to CSV. 200 MB files that were parsing by 2️⃣ hours on the #MacMIni.

Every night... ⏰

That’s how the first data pipeline for the app began.

#DevDiary #iOSDev #Backend
November 6, 2025 at 9:31 PM
On Christmas 2018, I developed a prototype that displayed the positions of trams and buses on a map. 🚋🚌

The location data was limited, showing only coordinates, operated line, and brigade. Over time, I added stops, which led to the idea of implementing a timetable.

#DevDiary
November 6, 2025 at 9:31 PM
Sometimes, the best apps emerge from small annoyances that evolve into significant ideas. 🌱

That night transformed my perspective on transport apps forever. 🚀

Tomorrow, I'd like to share a bit more about the technical side. It truly was magical! ✨

#DevDiary #BuildInPublic
November 5, 2025 at 8:59 AM
One of my greatest achievements was the complete implementation of #accessibility. 🌟

Zaraz Jadę became the first app to fully support #VoiceOver. The main catalyst was Roman, who introduced me to the world of sounds by sharing the essential knowledge. 👨‍🦯

#DevDiary #IndieDev
November 5, 2025 at 8:59 AM
After returning from Christmas, I already had my first prototype. Over the next 4 years, I regularly developed the project. 🎄

The main features of the Zaraz Jadę App include real-time vehicle positions, timetables, difficulties, routes, and stop descriptions. 🚌🕒🗺️

#DevDiary
November 5, 2025 at 8:59 AM
Zaraz Jadę was born just before the winter holidays in 2018. A few days before Christmas, I wanted to head home from the office.

Three buses didn’t show up, and I was late. ❄️🚌🚌🚌

I decided to fix it myself. That’s how it all started.

#DevDiary #Idea #publictransport #ios
November 5, 2025 at 8:59 AM
So, it's time to act, and that will be the story for the coming weeks! ✨🚀

#DevDiary #Swift #BuildInPublic
November 4, 2025 at 4:01 PM
It contributed data to my project, Zaraz Jadę - an app that provides the locations of trams and buses in Warsaw. 🚌

It processed timetables, routes, and other data that reached users. 🕒

Unfortunately, the data source has dried up... 😔
#DevDiary #publictransport #BuildInPublic
November 4, 2025 at 4:01 PM
I want to tell you the story of an amazing computer.

It doesn’t just crunch data, it warns the city 🚨 by sending alerts about route changes and difficulties across Warsaw.

Not bad for a 16-year-old machine running 24/7. This tiny little guy has a lot to do.

#DevDiary #Macmini
November 4, 2025 at 4:01 PM
My first #Mac - a Mac mini, a tiny relic from 2009 - still beats at the heart of my projects. 👨‍💻

I bought it with insurance money from a broken arm, and it has been running nonstop for 7 years, processing Warsaw’s public transport data day and night. 🌆 🌃

#DevDiary #iOSDev
November 4, 2025 at 4:01 PM
How did we start our Indie Game journey? Create our Dev team? Find Inspiration for Hark The Ghoul's world? Work together as a team?

Our first ever dev diary is out now!

Hark The Ghoul - Origins

Watch it here - https://youtu.be/R6PV4MGJI10?si=f6d0MxBH32eHatz5

#devdiary #indiedev #harktheghoul
Hark The Ghoul Dev Diary #1 - Origins
YouTube video by Kwalee Gaming
youtu.be
October 31, 2025 at 4:21 PM
Just released a quick rundown of Victoria 3 Dev Diary #162 - Iberian Twilight. A link to the full dev diary is in the comments. #Victoria3 #Vicky3 #DevDiary #TLDR
Victoria 3 Dev Diary 162 - Iberian Twilight TLDR
YouTube video by HamKutz13
youtu.be
October 30, 2025 at 7:46 PM
#DevDiary makes a huge return with @suckerpunchprod.bsky.social’s own @itsrobdavis.bsky.social coming on board!

Podcast feeds now!

www.player2.net.au/2025/10/dev-...
October 30, 2025 at 7:30 AM
#DevDiary returns!

In the first episode in wayyyyy too long, I'm joined by @suckerpunchprod.bsky.social’s own Campaign Director @itsrobdavis.bsky.social! We've been chatting for years about making this happen, so shoutout to PlayStation for helping to facilitate this chat. Go get it on pod feeds!
October 29, 2025 at 8:56 PM