#DataAsset
Unlock the value of your startup's data. It's not just information; it's an asset that can be monetized! #DataAsset #TechStartups #IntellectualProperty
October 14, 2025 at 12:47 PM
DataAsset に関しての情報は個人的に Tom Looman 氏のサイトが一番分かりやすかった。
まずは模倣とはいえ意味も分からず文字列リテラルを書かされていた不安が払拭された。説明も丁寧だし、なにより C++ でのコード例がある。
www.tomlooman.com/unreal-engin...
#GameDev #IndieDev #IndieGame #UE5 #UE5Study
Asset Manager for Data Assets & Async Loading
Asset Manager in Unreal Engine lets you asynchronous load game content with soft references and even partially load assets.
www.tomlooman.com
July 11, 2025 at 5:37 PM
今まで DataAsset をただの構造体スキーマに則ったパラメーター管理程度に使っていたけど Ninja プラグインなどの使用例を見習ってアセットの非同期読み込みのハンドリングを覚えることができた。
やはり動いている実例があると安心感が違う。
#GameDev #IndieDev #IndieGame #UE5 #UE5Study
July 11, 2025 at 5:32 PM
I did an interview for the @newbooksnetwork.bsky.social Network about my new-ish book "Data Enclaves" from Palgrave Macmillan.

#assetization #data #datagovernance #dataasset #bigtech

newbooksnetwork.com/data-enclaves
Kean Birch, "Data Enclaves" (Palgrave MacMillan, 2023) - New Books Network
newbooksnetwork.com
June 20, 2025 at 1:05 PM
Err, not PrimaryDataAsset, FPrimaryAssetId. Doesn't have to be a DataAsset specifically.

It's still a lot of extra work compared to simply referencing the class somewhere if you wanted to use it. ;)
February 10, 2025 at 3:06 AM
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January 18, 2025 at 12:58 AM
If you're using texture arrays, you'll want to replace those with TextureCollections instead. They let you use largely the same API in materials as texture arrays, but it'll just use the bindless pool instead of an actual array.
To make one, create a DataAsset and select the TextureCollection class.
January 17, 2025 at 11:08 AM
11.- "DataAsset Fragments"
A simple trick to make DataAssets modular, implementing a composite pattern via UObjects and some specifiers.

(When I wrote this I thought I was discovering something big, but my time on MPG proved me wrong. Like immediately)

Role: programmer
Engine: UE5

t.co/WrEMebJCw4
https://sites.google.com/view/ismafilotg/projects/data-asset-components?authuser=0
t.co
November 21, 2024 at 9:03 PM
Discovered Patterns:

> #ChangeManagement: Handle system changes safely. Use NoSQL dynamic schemas.
> #DataVersioning: Via JSON/YAML. Use DDL, SCDs, schema registry. Enable rollbacks.
> #DataLineage: Track data via catalogs & modeling.
#DataAsset: Track upstream data states. Needed for contracts.
November 15, 2024 at 1:50 PM
I'm slowly learning how Unreal works. I needed to load a DataAsset and had stubbed it out with a sync load. Today I wanted to switch it to async, and woof - there's a lot more to it than adding a callback.
October 11, 2024 at 4:54 PM
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September 18, 2024 at 6:51 PM
Added a silenced pistol to the game, for the stealthy takedown.

Fun exercise, tweaked the pistol grip animation pose from the free asset pack I'm using to look as cool as I could make it.

Made a DataAsset to store the different weapon's settings and some C++ to swap guns, sounds, poses. #gamedev
September 16, 2024 at 5:29 PM