#CreativeCommuting
5 years ago

System 201024a Four random walks from the center
1d4 directions, 1d6 step size
Increase line weight when overlap, stop when outside circle
#GenerativeDice #CreativeCommuting
October 24, 2025 at 5:02 PM
September 30, 2025 at 1:10 PM
Searching for ways to balance the scale/frequency of repetitions. Looking forward to my next #CreativeCommuting
November 6, 2024 at 11:41 PM
November 7, 2024 at 12:50 PM
2 years ago
System 201228a Starburst
* 10x10 square, 1d10 along the circumference at every unit.
* Connect each corner with the 19 opposing points, draw first roll x 10%
* End when all four corners are done or station is reached
#CreativeCommuting #GenerativeDice
November 6, 2024 at 7:53 AM
3 years ago:
System 190222c "Drop, weave and slice" (commute in overtime)
16 points in a square, 16x1d6 perpendicular displacement, interwoven droplines in point 1-16, interwoven horizontal lines in point 1-16
#creativecommuting #generativedice
November 6, 2024 at 6:39 PM
November 7, 2024 at 12:09 PM
4 years ago
System 190222a "Lattice 1"
8d6, displace points on vertical axis, connect to next 3 lower points
#creativecommuting #generativedice
November 6, 2024 at 6:57 AM
November 7, 2024 at 10:35 AM
3 years ago:
System 190214a "Escalation 1"
d20, until time runs out
#creativecommuting #generativedice
November 6, 2024 at 6:52 PM
System 231006 Domained Hitomezashi
Random split of grid in domains by 6 random alternating vertical and horizontal weave lines.
On drawing Hitomezashi pattern: flip polarity of line when crossing domains.
#GenerativeDice #CreativeCommuting
November 4, 2024 at 11:03 PM
Had to bite the bullet, not having a laptop took away too much art/dev-time.

Do not underestimate the power of twice 25 minutes a day.

#CreativeCommuting
April 28, 2025 at 5:04 PM
System 211025a
* 8-direction random walk (1d8 45°)
* step size 2d4 grid steps
* if self-intersect: draw circle in intersection, radius to origin
* if off page, restart in origin
#CreativeCommuting #GenerativeDice
November 7, 2024 at 3:38 AM
5 years ago

System 200217a Box fill
* 1d10 x 1d10 rectangle
* Fit as high and to the left as possible.
* Unfilled areas that are enclosed become unavailable, hatch.
* Repeat until a rolled box can't be fitted.
#CreativeCommuting #GenerativeDice
February 18, 2025 at 12:18 AM
3 years ago
Sometimes #CreativeCommuting is just indexing. Lots and lots of indexing.
November 6, 2024 at 12:48 PM
System 211202a Adding mirrors to random weavelines
#GenerativeDice #CreativeCommuting
November 6, 2024 at 11:23 PM
November 7, 2024 at 7:20 AM
System 221230a Path to 10
Promising, needs some tweaking to reduce collision conditions (and glasses, I need my glasses 😀)

#CreativeCommuting #GenerativeDice
November 6, 2024 at 7:46 AM
System 211207a Random mirror redux
#GenerativeDice #CreativeCommuting
November 6, 2024 at 11:23 PM
3 years ago:
System 190226a "Circle division, offset lines and hatch"
6 x (d12, d12)
#creativecommuting #generativedice
November 6, 2024 at 6:21 PM
As the days get shorter, the golden hour is beginning to sync with my commute in and out of #london. So, thought I'd try some fast photography en route... #blackandwhite #photography #creativecommuting (1/2)
August 29, 2024 at 10:34 AM
#CreativeCommuting form exercises
November 7, 2024 at 6:53 AM
Ha, #CreativeCommuting throws me an expected @mknol smolskull😄
November 6, 2024 at 8:37 PM
#artdismember challenge 2: crosspollinate, take a concept from an interest and put it in creative coding

My pick: Euclidean rhythms

No tweaks so far, just a bit of #CreativeCommuting fun.
November 6, 2024 at 9:38 AM
May 13, 2025 at 7:45 AM