System 201024a Four random walks from the center
1d4 directions, 1d6 step size
Increase line weight when overlap, stop when outside circle
#GenerativeDice #CreativeCommuting
System 201024a Four random walks from the center
1d4 directions, 1d6 step size
Increase line weight when overlap, stop when outside circle
#GenerativeDice #CreativeCommuting
System 201228a Starburst
* 10x10 square, 1d10 along the circumference at every unit.
* Connect each corner with the 19 opposing points, draw first roll x 10%
* End when all four corners are done or station is reached
#CreativeCommuting #GenerativeDice
System 201228a Starburst
* 10x10 square, 1d10 along the circumference at every unit.
* Connect each corner with the 19 opposing points, draw first roll x 10%
* End when all four corners are done or station is reached
#CreativeCommuting #GenerativeDice
System 190222c "Drop, weave and slice" (commute in overtime)
16 points in a square, 16x1d6 perpendicular displacement, interwoven droplines in point 1-16, interwoven horizontal lines in point 1-16
#creativecommuting #generativedice
System 190222c "Drop, weave and slice" (commute in overtime)
16 points in a square, 16x1d6 perpendicular displacement, interwoven droplines in point 1-16, interwoven horizontal lines in point 1-16
#creativecommuting #generativedice
System 190222a "Lattice 1"
8d6, displace points on vertical axis, connect to next 3 lower points
#creativecommuting #generativedice
System 190222a "Lattice 1"
8d6, displace points on vertical axis, connect to next 3 lower points
#creativecommuting #generativedice
Random split of grid in domains by 6 random alternating vertical and horizontal weave lines.
On drawing Hitomezashi pattern: flip polarity of line when crossing domains.
#GenerativeDice #CreativeCommuting
Random split of grid in domains by 6 random alternating vertical and horizontal weave lines.
On drawing Hitomezashi pattern: flip polarity of line when crossing domains.
#GenerativeDice #CreativeCommuting
Do not underestimate the power of twice 25 minutes a day.
#CreativeCommuting
Do not underestimate the power of twice 25 minutes a day.
#CreativeCommuting
* 8-direction random walk (1d8 45°)
* step size 2d4 grid steps
* if self-intersect: draw circle in intersection, radius to origin
* if off page, restart in origin
#CreativeCommuting #GenerativeDice
* 8-direction random walk (1d8 45°)
* step size 2d4 grid steps
* if self-intersect: draw circle in intersection, radius to origin
* if off page, restart in origin
#CreativeCommuting #GenerativeDice
System 200217a Box fill
* 1d10 x 1d10 rectangle
* Fit as high and to the left as possible.
* Unfilled areas that are enclosed become unavailable, hatch.
* Repeat until a rolled box can't be fitted.
#CreativeCommuting #GenerativeDice
System 200217a Box fill
* 1d10 x 1d10 rectangle
* Fit as high and to the left as possible.
* Unfilled areas that are enclosed become unavailable, hatch.
* Repeat until a rolled box can't be fitted.
#CreativeCommuting #GenerativeDice
Sometimes #CreativeCommuting is just indexing. Lots and lots of indexing.
Sometimes #CreativeCommuting is just indexing. Lots and lots of indexing.
Promising, needs some tweaking to reduce collision conditions (and glasses, I need my glasses 😀)
#CreativeCommuting #GenerativeDice
Promising, needs some tweaking to reduce collision conditions (and glasses, I need my glasses 😀)
#CreativeCommuting #GenerativeDice
System 190226a "Circle division, offset lines and hatch"
6 x (d12, d12)
#creativecommuting #generativedice
System 190226a "Circle division, offset lines and hatch"
6 x (d12, d12)
#creativecommuting #generativedice
My pick: Euclidean rhythms
No tweaks so far, just a bit of #CreativeCommuting fun.
My pick: Euclidean rhythms
No tweaks so far, just a bit of #CreativeCommuting fun.