With the final edits of my cinematic (including a painful 1 hour long light reflection bugfixing session), I added the overworld background music + ambient sounds and finished my epic door. This project was pretty fun and I am satisfied with the end result.
Onto winter quarter. 🫡
With the final edits of my cinematic (including a painful 1 hour long light reflection bugfixing session), I added the overworld background music + ambient sounds and finished my epic door. This project was pretty fun and I am satisfied with the end result.
Onto winter quarter. 🫡
#godot #gamedevelopment #bugfixing #videogame #gamedev
#godot #gamedevelopment #bugfixing #videogame #gamedev
Really hope people enjoy it, but regardless I've learned a ton and even if it's not 100% perfect I'm still really proud of what I've been able to make!
Really hope people enjoy it, but regardless I've learned a ton and even if it's not 100% perfect I'm still really proud of what I've been able to make!
www.videogameschronicle.com/news/square-...
I might also try to add a third mode that's just classic with smaller tower, for people that like their tower climbing more narrow.
#indiegamedev
I might also try to add a third mode that's just classic with smaller tower, for people that like their tower climbing more narrow.
#indiegamedev
I found that when I originally made the main story content, it was without the support of the surrounding landmark content, with fewer developed characters to interact with it
I found that when I originally made the main story content, it was without the support of the surrounding landmark content, with fewer developed characters to interact with it
It's everybody's favourite time - bugfixing time 🐛
I tackled resolving a few bugs - such as the Necromancer's graves (from his active ability) not appearing where they should!
I also continued working on abilities - with the Meteor implementation.
#indiedev #gamedev
https://blogcat.org
I still need to do some bugfixing and documentation before I release this, but I think it is a good feature.
https://blogcat.org
I still need to do some bugfixing and documentation before I release this, but I think it is a good feature.
Hooray bugfixing.
Maybe now I'll actually get forward progress
Hooray bugfixing.
Maybe now I'll actually get forward progress
Slowly working on a "city map" and bugfixing
#indiedev #wipwednesday #VerminQueen
Slowly working on a "city map" and bugfixing
#indiedev #wipwednesday #VerminQueen
#Satisfactory
www.twitch.tv/the8ofspades...
#Satisfactory
www.twitch.tv/the8ofspades...
(still working on art, bugfixing, and playtesting! this shader took a while to figure out haha)
#gamedev #modding #balatro #deltarune
(still working on art, bugfixing, and playtesting! this shader took a while to figure out haha)
#gamedev #modding #balatro #deltarune
We are now feature-complete on the upcoming Halloween event! All that remains is copious playtesting, balancing and bugfixing, but I feel confident giving this a release date!
Coming October 25th, New Meat receives...THE HALLOWED UPDATE!
#indiedev #indiegame #roguelike
We are now feature-complete on the upcoming Halloween event! All that remains is copious playtesting, balancing and bugfixing, but I feel confident giving this a release date!
Coming October 25th, New Meat receives...THE HALLOWED UPDATE!
#indiedev #indiegame #roguelike
We want to let you know that a security issue was recently found in some versions of the Unity Editor. Good news: the issue has been completely fixed!
This patch also brings additional bugfixing.
store.steampowered.com/news/app/110...
We want to let you know that a security issue was recently found in some versions of the Unity Editor. Good news: the issue has been completely fixed!
This patch also brings additional bugfixing.
store.steampowered.com/news/app/110...