#AssetLibrary
Já faz um tempim que não falo nada, então tó novidade: CFFI #GDExtension foi lançado na #Godot #AssetLibrary 🚀

Acesse bibliotecas nativas e chame funções nativas diretamente de #GDScript via #FFI!

godotengine.org/asset-librar...

#gamedev #indiegamedev #indiedev #GodotEngine
CFFI GDExtension - Godot Asset Library
godotengine.org
November 10, 2025 at 10:03 AM
It's been some time, but here's some news: CFFI #GDExtension is now released in #Godot #AssetLibrary 🚀

Access native libraries and call native functions directly from #GDScript via #FFI!

godotengine.org/asset-librar...

#gamedev #indiegamedev #indiedev #GodotEngine
CFFI GDExtension - Godot Asset Library
godotengine.org
November 10, 2025 at 10:02 AM
Someone should take away my ability to write template code in C++

Although given how much effort this took to write, perhaps they already did

(thanks to this blog post for how to approach this : akrzemi1.wordpress.com/2015/03/02/a... the author Andrzej Krzemieński doesn't seem to be on here)
October 16, 2025 at 9:53 PM
#Lua #GDExtension 0.6.0 disponível na #Godot #AssetLibrary 🚀 🌝

- Array/Dictionary tipados
- Objetos inválidos -> nil
- Escolha se editor executa script ou não
- Simplifica conexão de signals
- Correções de crash, mem leak e mais!

Baixe agora!

#gamedev #indiedev #indiegamedev #LuaJIT #GodotEngine
September 22, 2025 at 12:52 PM
#Lua #GDExtension 0.6.0 now available in the #Godot #AssetLibrary 🚀 🌝

- Typed Arrays/Dictionaries
- Freed objects are now nil
- Toggle evaluation of scripts in editor
- Easier signal connection
- Crashes, mem leak and other fixes

Download now!

#gamedev #indiedev #indiegamedev #LuaJIT #GodotEngine
September 22, 2025 at 12:49 PM
Spent a few hours banging my head against a godot extension. Couldn't parse it so, as suggested by the extension, joined their discord.

They're operating now from a different version hosted exclusively on their github and not the assetlibrary.

I want to perish.

Still don't know how it works.
August 10, 2025 at 10:16 PM
Lots of custom MutliMesh tool making. Every plank, post, and powerline cable, are usin my MultiMeshPath3D, MutliMeshArray3D, and StaticBodyMutliMesh3D nodes. once i work out their main use cases and bugs, i'll add them to the AssetLIbrary #GodotEngine #GameDev #DeepSix
July 29, 2025 at 11:19 PM
Pergunta: algum usuário de #GodotEngine interessado num addon de #C #FFI?
Tenho um já funcional, maomen 90% pronto, mas que não mexo muito e ainda não submeti pra #AssetLibrary de #Godot. Por favor me avisem se alguém interessar!

github.com/gilzoide/cff...

#gamedev #indiedev #indiegamedev
GitHub - gilzoide/cffi-gdextension: libffi bindings for Godot 4.1+
libffi bindings for Godot 4.1+. Contribute to gilzoide/cffi-gdextension development by creating an account on GitHub.
github.com
July 15, 2025 at 2:44 PM
Question: any #GodotEngine users interested in a #C #FFI addon?
I have one that's already usable, around 90% done, but I don't work on it much and haven't submitted it to #Godot #AssetLibrary yet. Let me know if there's any interest!

github.com/gilzoide/cff...

#gamedev #indiedev #indiegamedev
GitHub - gilzoide/cffi-gdextension: libffi bindings for Godot 4.1+
libffi bindings for Godot 4.1+. Contribute to gilzoide/cffi-gdextension development by creating an account on GitHub.
github.com
July 15, 2025 at 2:43 PM
Esqueci completamente de comentar antes, mas #Lua #GDExtension + #LuaJIT tá lançado como um #addon separado na #AssetLibrary de #Godot, pra facilitar escolher entre as versões com Lua 5.4 ou LuaJIT 🌝

godotengine.org/asset-librar...

#gamedev #indiegamedev #indiedev #GodotEngine
Lua GDExtension + LuaJIT - Godot Asset Library
godotengine.org
July 6, 2025 at 6:45 PM
Totally forgot to tell you, but #Lua #GDExtension + #LuaJIT is now released as a separate #addon in #Godot #AssetLibrary, so you can easily choose between Lua 5.4 or LuaJIT versions 🌝

godotengine.org/asset-librar...

#gamedev #indiegamedev #indiedev #GodotEngine
Lua GDExtension + LuaJIT - Godot Asset Library
godotengine.org
July 6, 2025 at 6:44 PM
#Lua #GDExtension 0.4.0 lançado, vamo timeee 🌝 🚀

- Função await em Lua
- Setup de hooks em GDScript
- Builds Web e Windows ARM64
- Fix uso de xcframework no iOS
- E mais!

Em breve na #Godot #AssetLibrary também!

github.com/gilzoide/lua...

#gamedev #indiegamedev #indiedev #GodotEngine
Release 0.4.0 · gilzoide/lua-gdextension
Built platforms: Windows, Linux, macOS, iOS, Android, Web Added LuaCoroutine.completed and LuaCoroutine.failed signals await function similar to GDScript's, allowing coroutines to yield and resume...
github.com
June 5, 2025 at 11:17 AM
#Lua #GDExtension 0.4.0 is now released, let's gooo 🌝 🚀

- await function in Lua
- Set hooks from GDScript
- Web and Windows ARM64 builds
- Fix use xcframework in iOS
- And more!

Soon in the #Godot #AssetLibrary as well!

github.com/gilzoide/lua...

#gamedev #indiegamedev #indiedev #GodotEngine
Release 0.4.0 · gilzoide/lua-gdextension
Built platforms: Windows, Linux, macOS, iOS, Android, Web Added LuaCoroutine.completed and LuaCoroutine.failed signals await function similar to GDScript's, allowing coroutines to yield and resume...
github.com
June 5, 2025 at 11:16 AM
C# #GDExtension versão 0.3.0 tá lançada! 🚀
"Novidades?" você deve se perguntar. Bom, UM MONTE de fixes em código C# gerado e um novo entrypoint pra gerar os bindings pela #CLI!

Como sempre, em breve na #AssetLibrary!

github.com/gilzoide/god...

#gamedev #Godot #GodotEngine #indiedev #indiegamedev
github.com
May 31, 2025 at 3:28 PM
C# #GDExtension version 0.3.0 is released 🚀
¿What's new? - you may ask. Well, LOTS of fixes in generated C# code and a new entrypoint for generating bindings from the #CLI!

As always, soon in the #AssetLibrary!

github.com/gilzoide/god...

#gamedev #Godot #GodotEngine #indiedev #indiegamedev
Release 0.3.0 · gilzoide/godot-csharp-gdextension-bindgen
Added Support for default values with types float, StringName, float Vector types, Color, all Packed Array types, Transform2D and Transform3D Changed Inherited enums and integer constants are no...
github.com
May 31, 2025 at 3:26 PM
When I make my maps I divide the map up into smaller sections & focus on one area at a time. I mark the most important details in the reference then place objects from my assetlibrary or model what I havent already. That way I ensure I dont miss something important.
May 27, 2025 at 5:43 PM
Agooora sim, #Lua #GDExtension 0.3.0 com uma porrada de coisa dahora disponível na #Godot #AssetLibrary, baixe agora!

godotengine.org/asset-librar...

#gamedev #indiegamedev #indiedev #GodotEngine
Lua GDExtension - Godot Asset Library
godotengine.org
May 9, 2025 at 7:45 PM
There we go, #Lua #GDExtension 0.3.0 with loads of cool stuff now available at the #Godot #AssetLibrary, download now!

godotengine.org/asset-librar...

#gamedev #indiegamedev #indiedev #GodotEngine
Lua GDExtension - Godot Asset Library
godotengine.org
May 9, 2025 at 7:44 PM
Saiu #Lua #GDExtension 0.3.0 com uma porrada de coisa dahora!

Menções honrosas:
- Lua REPL
- Documentação da API direto no editor
- Suporte a "res://" em package.path/cpath e loadfile

github.com/gilzoide/lua...

Logo mais na #Godot #AssetLibrary \o/

#gamedev #godotengine #indiedev #indiegamedev
Release 0.3.0 · gilzoide/lua-gdextension
Built platforms: Windows, Linux, macOS, iOS, Android Added Editor plugin that registers the Lua REPL tab, where you can try Lua code using an empty LuaState Support for calling Godot String method...
github.com
May 9, 2025 at 12:03 PM
Just released #Lua #GDExtension 0.3.0 with loads of cool stuff!

Some highlights:
- Lua REPL tab
- API documentation directly in Godot
- Support "res://" in package.path/cpath and loadfile

github.com/gilzoide/lua...

Soon in #Godot #AssetLibrary \o/

#gamedev #godotengine #indiedev #indiegamedev
Release 0.3.0 · gilzoide/lua-gdextension
Built platforms: Windows, Linux, macOS, iOS, Android Added Editor plugin that registers the Lua REPL tab, where you can try Lua code using an empty LuaState Support for calling Godot String method...
github.com
May 9, 2025 at 12:01 PM
📦 thinktomorrow/assetlibrary 1.0.2

An extension on top of Spatie/laravel-medialibrary which allows to attach an asset on multiple models. Also ocalized assets are supported.

🔗 https://github.com/thinktomorrow/assetlibrary
April 16, 2025 at 3:43 PM
C# GDExtension Bindgen está finalmente disponível na #AssetLibrary 🥳 🎉
godotengine.org/asset-librar...

Agora você pode instalar o plugin diretamente do editor de #Godot 🚀

#gamedev #indiedev #indiegamedev #CSharp #GDExtension #Godot4 #GodotEngine
C# GDExtension Bindgen - Godot Asset Library
godotengine.org
March 18, 2025 at 12:15 PM
C# GDExtension Bindgen is now available in the #AssetLibrary 🥳 🎉
godotengine.org/asset-librar...

Now you can install it directly from the #Godot editor! 🚀

#gamedev #indiedev #indiegamedev #CSharp #GDExtension #Godot4 #GodotEngine
C# GDExtension Bindgen - Godot Asset Library
godotengine.org
March 18, 2025 at 12:14 PM
Pra quem usa C# em #Godot, fiz esse addon pra gerar wrappers automáticos pra classes de #GDExtension: github.com/gilzoide/god...

Deve ficar disponível na #AssetLibrary em breve

Por favor me contem o que vocês acham! \o/

#gamedev #indiedev #indiegamedev #CSharp #Godot4 #GodotEngine
GitHub - gilzoide/godot-csharp-gdextension-bindgen: Automatic C# bindings generator for GDExtension classes (Godot 4.4+)
Automatic C# bindings generator for GDExtension classes (Godot 4.4+) - gilzoide/godot-csharp-gdextension-bindgen
github.com
March 15, 2025 at 3:03 PM