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Reposted by zrie
Writing computer programs to generate art is a good thing. Stealing art to generate computer programs that generate art is a bad thing.
This article is going to get hideously misunderstood by some. To clarify, this isn't gen-AI.

Giant open worlds like do not happen without some kind of procedural generation. Tech like Speedtree and tools to dynamically place detail and clutter has been part of the basic design tools for ages.
Monolith Soft says using procedural asset generation for Xenoblade Chronicles 3 "reduced man-hours considerably", freeing up time to focus on graphics and gameplay.

The studio says it's impossible to manually maintain games with 100,000+ assets.

www.videogameschronicle.com/news/monolit...
May 24, 2025 at 12:34 AM
new handle LFG
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Internet Brain Rot
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