ZIGGYD
banner
ziggyd.bsky.social
ZIGGYD
@ziggyd.bsky.social
Path of Exile, Indie Gaming, and all things clicking and looting!.
YouTube: https://www.youtube.com/@ZiggyDGaming
Twitch: https://www.twitch.tv/ziggydlive/
Discord: https://discord.gg/BEAFVsd
Awesome! Making anything in particular or just learning for now?
June 21, 2025 at 2:09 AM
I'll be streaming the journey every so often, gamedev streams have been very fun and good for learning!

And ill upload a new protoype from the godot version when it's playable! Feel free to follow on itchio.

And i'll try and share things I learn here as I go - please share your tips too!
June 20, 2025 at 3:16 AM
This is about a month so far of my game dev journey from 0 gamedev or coding experience - it's been very rewarding!

Here's the old javascript prototype I made (left in this state since the move to godot).
ziggyd.itch.io/exiled-guild...
See if you can beat uber crab!
Exiled Guild Manager by ZIGGYD
Send aspiring ARPG protagonists to their deaths for loot and for fun. A very early alpha prototype.
ziggyd.itch.io
June 20, 2025 at 3:15 AM
Another huge thing: after realizing how time wasting it was to have to look up variables and names of stats etc - made a tool to generate updated quick reference.

I just run script to make a new .md file for obsidian whenever I need. I'll be looking for more "tools" and such I can make for myself.
June 20, 2025 at 3:13 AM
A HUGE improvement has doing tests each step and for each new feature and it's been a huge help for understanding everything, finding bugs and making the whole game a lot more robust!

This is for the morale system implementation. Much fancier and all working nicely! Doing tests is AMAZING! DO it!
June 20, 2025 at 3:11 AM
It's taking a long time to get back to a playable prototype but Im MUCH more confident now and the systems are working and building together nicely.

I'm so much more organized now and have a great idea of what all I have done, need to do and can do.
June 20, 2025 at 3:09 AM
CUE: 3rd Do-over, from scratch remaking in GODOT, an actual game making engine. A week in and it's been a lot to learn but it was the right call: UI now "just works", kinda.

More importantly though the resource system has helped structure really good object-based work.
June 20, 2025 at 3:08 AM
I even got some animated combat going, all with CSS and javascript + text and icons!

But I knew I had a lot of fundamental changes I wanted to make and battling with CSS to get the game UI to function properly across different monitors was being increasingly frustrating...
June 20, 2025 at 3:05 AM
After a week or so I had a working prototype with some pretty bad UI/UX so I redid most everything (leaving a mess of redundant code scattered about that took a long time to somewhat clean up).
June 20, 2025 at 3:03 AM
I started with straight up javascript, CSS and HTML as I wanted to make a browser friendly game and I had zero frame of reference. It wasn't a bad choice but was jumping in the deep end for sure.

Still, being able to make things from nothing without even engine support was great learning.
June 20, 2025 at 3:01 AM
I havent tried controller but I hear the lead producer plays on controller and is big on pushing for it to be as good as possible so hopefully better than when you tried last!
April 18, 2025 at 1:20 PM
visceral cringe :S
April 9, 2025 at 12:55 AM
I have a note from yesterday's stream (possibly you!) to update this it seems it can drop in either but It may be a seed issue.
April 6, 2025 at 7:21 PM