Zeta
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zetayy.bsky.social
Zeta
@zetayy.bsky.social
20 🇰🇿 || solo indie dev, workin’ on shroomgame | p4au clip farmer
October 5, 2025 at 12:50 AM
as you traverse levels, you’ll sometimes meet other characters. painmonsieur acts as a checkpoint, but can also offer helpful advice

once you do finish a level, you’ll be awarded with 0-3 stars based on your overall performance!

#screenshotsaturday #indiedev #gamedev
October 3, 2025 at 10:38 PM
canceling attacks into railgrind opens up some really cool combo possibilities

(this is a short clip from an endless mode run i did, video of the full run is linked in the reply below)

#indiedev #gamedev
September 24, 2025 at 4:26 PM
binboys are very cute but unfortunately it’s really really funny to deflect their lids back into their faces

#screenshotsaturday #indiedev #gamedev
September 20, 2025 at 12:35 AM
spent a little time to work on the endless mode i was thinking of for a while now, basing the arena on a theatre stage was pretty fun

#screenshotsaturday #indiedev #gamedev
September 6, 2025 at 9:27 AM
August 25, 2025 at 9:34 PM
messing with armored enemies and the parry move, canceling normals into parry to block the enemy’s combos is a super fun way to fight them

also experimenting with parry sfx, i’m really liking this mix of the ttyd superguard and ultrakill parry sounds

#screenshotsaturday #indiedev #gamedev
August 22, 2025 at 8:49 PM
deeply evil creatures
(the blue aura is a defense buff which lets enemies tank weak hits)
August 17, 2025 at 12:32 AM
owned
August 13, 2025 at 11:46 PM
June 21, 2025 at 3:28 PM
don’t have anything prepared for this #screenshotsaturday so instead i’ll highlight something you can pull off with the uppercut special. the damage on a clean hit is immense, but the weak late hit can be used for combo extensions thanks to its lower knockback

#indiedev #gamedev
June 21, 2025 at 3:28 PM
late #screenshotsaturday post - enemies now drop cash upon death, and though the specific amount varies, higher style ranks will yield more money on average

#indiedev #gamedev #devlog
May 17, 2025 at 6:03 PM