David Stark - Zarkonnen
zarkonnen.bsky.social
David Stark - Zarkonnen
@zarkonnen.bsky.social
I make games about bad things happening to tiny simulated people and help run the Zurich gamedev community. He/him.
Website: https://zarkonnen.com/
Games: https://zarkonnen.itch.io/
Game Hub: https://www.swissgamehub.com/
With Airships: Conquer the Skies the code uses delta timing throughout but then the delta times are fixed to 16 ms because of the lockstep networking. Welp.
November 2, 2025 at 10:10 AM
Zombie Avocado Toast
October 31, 2025 at 8:31 PM
Reposted by David Stark - Zarkonnen
On Saints Row we had a debug npc named Skinballs (lol) that was literally just four spheres wrapped in different shades of skin texture so we could test lighting for different skin tones during development. But teams need to plan for that kind of testing with intentionality, and not enough do.
October 31, 2025 at 3:23 PM
It's not new per se, it's two years old, but you know, it's new to me, and also I am like 700 years old in gamedev years.
October 27, 2025 at 6:07 PM
Talk to your kids about scrum before someone else does etc.
October 27, 2025 at 1:09 PM
Call them "kinetic sanctions" maybe. 😃
October 24, 2025 at 11:44 AM
That's less travelling through the canal and more hot dogging Earth.
October 20, 2025 at 5:10 PM