ZanderK
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zanderkepler.bsky.social
ZanderK
@zanderkepler.bsky.social
Creating a multiplayer sci-fi-fantasy dungeon game called Recursive Riftfall.
https://store.steampowered.com/app/2962260/Recursive_Riftfall/
Discord: https://discord.gg/QYycqzrFKF
#IndieDev #GameDev #ProceduralGeneration #Liminal #LiminalSpaces
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Do you like:
🧑‍🤝‍🧑 Multiplayer
🌃 Liminal spaces
✨ Colorful environments
🗣️ Proximity voice chat

Then why not wishlist Recursive Riftfall on this fine Wednesday
store.steampowered.com/app/2962260/...
#wishlistwednesday #gaming #indiegames #indiedev
DevNote 32: Put a lot of working into building actual dungeons.
#IndieDev #GameDev
November 10, 2025 at 7:10 AM
November 9, 2025 at 10:55 PM
DevNote 31: Did a lot of work on making an actual dungeon environment, fixed/improved some minor things related to enemy spawning, some traps, the generator, etc. Also did some investigation into performance losses. #IndieDev #GameDev
November 9, 2025 at 8:06 AM
DevNote 30: Have made a bunch of QOL improvements and capabilities to the dungeon generator and the enemy AI. The AI was especially convoluted and had many symptoms of the biases I had when creating it, rather than being something truly versatile. #IndieDev #GameDev
November 7, 2025 at 8:47 PM
Any other #IndieDev people just not have any festivals to enter? "This indie game did great because they entered 20 festivals" you hear.

Ok but on the schedule I see "Steampunk Cat-Idler Fest" and "Female Developers of Northwest Scandinavia Fest" coming up. I don't really slot in anywhere...
November 3, 2025 at 5:33 PM
It was really nice tonight to have implemented a few failsafes into my AI, and have it actually work 'accidentally'... I generated a dungeon and then realized my little guy normally standing around had reverted to the default state I intended of just trawling around. #IndieDev #GameDev
November 3, 2025 at 7:48 AM
DevNote 29: Lots of updates to the dungeon generator to make it more consistently interesting instead of randomly awful. Visual updates to the lighting. And some significant updates to the existing AI that were pretty easy to integrate because of the node graph I built it on. #IndieDev #GameDev
November 3, 2025 at 7:45 AM
For #ScreenshotSaturday, here is the debug console spouting foreach loop data for a bug I spent a few hours trying to fix, only for it to have been the variable was initialized outside the loop instead of inside.
#IndieDev #GameDev #Agony
November 1, 2025 at 1:38 PM
Creating a heatmap display of how far each room is from the nearest entrance #IndieDev #GameDev #ProceduralGeneration
October 28, 2025 at 8:24 PM
DevNote 28: Have done lots more playtesting. Today I pretty much took my dungeon object spawning process from 97% complete to 100%. I can replicate complex spawning behavior like I could before without the convoluted setup it used to need. #IndieDev #GameDev
October 25, 2025 at 5:48 AM
Day 700 of daydreaming of the indeterminate day where I've released my game #IndieDev #GameDev
October 24, 2025 at 6:08 PM
I am so sick and tired of nonsense bugs. Getting null reference exceptions running Debug.Log(gameObject)? For real Unity?? Then what's running the code?? #Unity #IndieDev #GameDev
October 21, 2025 at 4:43 AM
DevNote 27: Hours and hours and hours of hunting down and fixing game-breaking network desync bugs found hiding in random edge cases, like what happens when you leave the game while your body is being sucked into the respawner after you've already been respawned once #IndieDev #GameDev
October 18, 2025 at 6:03 AM
DevNote 26: Not a ton of time spent this week. But, lots of audio polish. I did some multiplayer play tests by myself and identified a ton of critical bugs, fixing most of them. A real playtest with real people - first since February - is soon I think. #IndieDev #GameDev
October 13, 2025 at 2:06 PM
DevNote 25: Worked some kinks out of the respawn process, and compiled a ton of sound effects, and wrote a bunch of code to streamline playing them in the right scenarios. #IndieDev #GameDev
October 8, 2025 at 6:41 AM
DevNote 24: Fixed some bugs with inverse kinematics, and added the emote system I'd been wanting for forever, which was surprisingly easy #IndieDev #GameDev
October 6, 2025 at 7:02 AM
DevNote 23: Made the little thingies
#IndieDev #GameDev #Retro
October 4, 2025 at 7:29 AM
Sometimes I just feel like it's a mess you know #IndieDev
October 1, 2025 at 6:37 AM
DevNote 22: Made a lot of progress recently. Added the whole process for visiting the hub world, animated those things, made the shaders. I've run into some game sequencing issues that I band-aided but probably just have to re-write a bit to eliminate potential future bugs. #IndieDev #GameDev
October 1, 2025 at 6:28 AM
I'm calling it the monolith but that's a work in progress #IndieDev #GameDev #Shaders #ShaderMagic
September 26, 2025 at 3:17 PM
You know, it's just not fair how real life can do perfect volumetric clouds for free #GameDev
September 26, 2025 at 3:05 AM
When I first started development, dead players couldn't come back during a 'game', just respawn at the end. Now that I've added respawning, I have to untangle this mess of terrible code that comes with having two bodies for the same player. Reminds me of time travel shenanigans. #IndieDev #GameDev
September 24, 2025 at 2:53 PM
DevNote 21: Recently reworked how loot is processed. Too complicated to explain here so just look at the crude animation. #IndieDev #GameDev
September 24, 2025 at 12:56 PM
That's a long hallway #ScreenshotSaturday #IndieDev
September 21, 2025 at 2:07 AM