* Coffee-driven coder: Don Miguel @zabu-team-don.bsky.social
* Game & gfx designer: Stifu @zabu-team-stifu.bsky.social
Web site: https://zabu.team/
www.youtube.com/shorts/hSQ7h... #sgdk #megadrive #segagenesis
www.youtube.com/shorts/hSQ7h... #sgdk #megadrive #segagenesis
- Number of VDP sprites
- Number of tiles in the anim frame
- Compression method and src GFX itself
It all might cause sprites queuing (your anim is postponed by frames), too.
A simple benchmark could help u find the lazy anim frames.🤛
- Number of VDP sprites
- Number of tiles in the anim frame
- Compression method and src GFX itself
It all might cause sprites queuing (your anim is postponed by frames), too.
A simple benchmark could help u find the lazy anim frames.🤛
#megadrive #segagenesis #beatemup #indiegame
#megadrive #segagenesis #beatemup #indiegame
#zabu #sgdk #megadrive #segagenesis #beatemup #indiegame #pixelart
#zabu #sgdk #megadrive #segagenesis #beatemup #indiegame #pixelart
#SGDK #Sega #Megadrive #Genesis #retrodev #indie #pixelart
youtu.be/zpjbplsJyWo
#SGDK #Sega #Megadrive #Genesis #retrodev #indie #pixelart
youtu.be/zpjbplsJyWo
Debugging Zabu. #SGDK #beatemup #pixelart
youtu.be/-7JtEqI-64o
Debugging Zabu. #SGDK #beatemup #pixelart
youtu.be/-7JtEqI-64o
Still working hard on Zabu, hunting exotic bugs down, like this one here.
youtu.be/fWJWycfoXFk
Still working hard on Zabu, hunting exotic bugs down, like this one here.
youtu.be/fWJWycfoXFk