Robin makes games
banner
z-robin.bsky.social
Robin makes games
@z-robin.bsky.social
The time awareness of a washing machine turned human.

👾 Game designer
🧩 Co-Founder @kleene-games.bsky.app
📍Germany
Technically you always have an infinite amount of edge due to the ✨coast line paradox✨
January 6, 2025 at 4:01 PM
ok
December 9, 2024 at 4:37 PM
It's got its limitations of course. The algorithm that finds the outline of the projection discards any points inside the shape. Therefore every shadow gets turned into a convex collider even if there should be a hole or a indentation in its outline.
December 9, 2024 at 1:40 PM
The orientation of the receiving plane is reconstructed from the position of the points so you could move and rotate it at runtime if you wanted to.
This also works for multiple objects and light sources without noticeable performance cost.
December 9, 2024 at 1:40 PM
It works by projecting each vertex of an object (or proxy) onto a "canvas" and then constructing a new collider from the resulting points.
December 9, 2024 at 1:40 PM
„She’s brilliant! Why didn’t I come up with this? Nobody‘s buying my pre-wetted cereal!“
December 7, 2024 at 9:47 PM
Yeah, it might have been at hypertalk. thx
Although I did already skip through all of this years talks on YT. I‘ll check again.
December 6, 2024 at 12:48 PM
Woah. I didn't think the quality would be that bad...
December 3, 2024 at 1:31 PM