Yzahkin Games - 2025: year of the 🐷
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yzahkin.games
Yzahkin Games - 2025: year of the 🐷
@yzahkin.games
🎮 Creating small games as a hobby
🤖 Active project: something in Godot

Wishlist Cupig on Steam! https://store.steampowered.com/app/2999220/Cupigs_Key_Collectathon/

Website: https://yzahkin.games
Pinned
My game is released! So now I can say I made a game from zero to Steam release. I do not expect anyone to buy it. Also I do not expect any success from this. It plays as it looks. It is as big as the price I put on it.

#gamedev #indiedev #solodev

store.steampowered.com/app/2999220/...
I assumed @godotengine.org on Linux will be an install. I unzipped it. Double click. It runs. I learning using Linux day-to-day next to Godot.
November 1, 2025 at 6:14 AM
done
After some side questing (building a blog for fun, like it is 2010) and actual-day-job™ related things: now I finally make the itch version of Cupig. I just comment out Steam code, build it and done. The game will be pay what you want.

And after this: I am finally free to start a new project.
August 3, 2025 at 8:57 AM
After some side questing (building a blog for fun, like it is 2010) and actual-day-job™ related things: now I finally make the itch version of Cupig. I just comment out Steam code, build it and done. The game will be pay what you want.

And after this: I am finally free to start a new project.
August 3, 2025 at 6:19 AM
So #godot engine people! I have a question: Is it possible to use more than one programming languages in one project? Is Godot modular like that? Thinking about my next project and I can see a situation where C++ would be better for some stuff, but I am very fine with Godot Scirpt too.
July 24, 2025 at 1:25 PM
Nobody buys my game (no surprises there), but it is so incredibly funny how many spam I get, small twitch channels, and fake looking "agencies" asking for free keys. I got 1-2 email every day.

I wonder who falls for these.

#gamedev #solodev
July 23, 2025 at 12:53 PM
I updated Cupig's Key Collectathon. Fixed achievement code (they will open retrospective for people who should have got them already). Also added key counter (as players prefer it) and fixed the walls.

Now I will work on the itch edition, and after that make it open source and forget all about it.
July 17, 2025 at 6:31 AM
My next game project will be on Raspberry Pico (no joke)

#gamedev
July 12, 2025 at 2:48 PM
My game is released! So now I can say I made a game from zero to Steam release. I do not expect anyone to buy it. Also I do not expect any success from this. It plays as it looks. It is as big as the price I put on it.

#gamedev #indiedev #solodev

store.steampowered.com/app/2999220/...
July 12, 2025 at 2:46 PM
Well. Now I have a button for releasing the game. I will do it sometime at July. I still have to test it in some ways, but 99 sure July will be it.
June 26, 2025 at 6:30 AM
Fixed up the game and sent it to review to Steam.
June 22, 2025 at 3:29 PM
So I am back from Pyrkon, Poland. This weekend I can finally take out time to fix up and test the game for release and say goodbye to this development.
June 18, 2025 at 5:52 AM
I will try to fix what Steam people said is problematic in the game (they couldn't change language with the controller and that is truly a bug I did not notice). But the next two weekend and the whole week is off for me. Sooooo I am near. And far.

#gamedev
yzahk.in Akos @yzahk.in · Jun 5
First round my game was rejected by Steam as turns out full controller support is harder than I imagined. UI making is my biggest enemy. But I am doing this to learn. So I do that.
June 6, 2025 at 6:27 AM
My game is on Steam for review. Also I learned a small info about the future of the process from Valve themselves.

#gamedev #indiedev

yzahkin.games/blog/posts/2...
Uploading to Steam is an adventure.
My game is on Steam now... in the background.
yzahkin.games
June 5, 2025 at 5:46 AM
This was a highly productive day. I fixed some levels, made a build of the game for Steam review, made a trailer (it is the lowest effort ever, not even put it here). Fixed a bug with the save system (it only supported 30 levels, the game has 100) and tested the achievements. All good.
May 31, 2025 at 4:25 PM
Finally I have build on Steam. Funny thing: the Steam Pipe Build uploader did not accept my credentials. I had to change password (that I typed right, no white spaces). I guess its length (150 char) or one of the special characters did not sit right with the tool.

#gamedev
May 31, 2025 at 8:19 AM
This game will be done soon... really... for real now. I promise.

yzahkin.games/blog/posts/2...
No motivation. Need motivation.
Small burst of motivation makes the game.
yzahkin.games
May 20, 2025 at 6:41 AM
I do still work on the game. There are some things I have to slim down to avoid dumb bugs. I still need to hook up some buttons. Play test is ahead.
yzahk.in Akos @yzahk.in · May 6
In my original game logic I had a 100 case long switch case block without a lot of breaks as lot of levels were the same. I thought I will put more level specific stuff in so it made sense a year ago. But now I just made it into 3 if statements taking up 24 lines of code.
May 6, 2025 at 7:35 AM
Reposted by Yzahkin Games - 2025: year of the 🐷
Making the Language system in my game was the most fun to be honest. Game logic did not excite me that much. Language system is not even a big part of the game. It is a small class, reading a json file based on country code. #programming
April 16, 2025 at 3:32 PM
As much as I am not a fan of that company, things like these are important.
Ubisoft has released Chroma - an open-source tool for accurately replicating colour blindness over a video game screen.

The tool is available freely on GitHub for all developers.

(Read more: Ubisoft News)
April 16, 2025 at 6:25 AM
Things are slowing down before the finish line, because the start of the year is packed full with my family's events, also world politics doesn't make life easy or cheap.

But I finally hooked up every translation. Added music to the mix and 99 levels done from 100.

#gamedev
April 15, 2025 at 5:24 AM
And now the Ukrainian translation is in. Now I have all the languages I support in my game. Why 🇬🇧, 🇩🇪, 🇺🇦 and 🇭🇺? Because between me and my friends these are the languages we speak as native speakers. And I paid them for their work. Out of resources now.

#gamedev

yzahkin.games/blog/posts/2...
Translations in #2
Finally the Ukrainian translation arrived. The game is almost finished, but there is still a lot to do.
yzahkin.games
April 2, 2025 at 4:58 AM
New blog post about translations and credits where it is due.

yzahkin.games/blog/posts/2...

#gamedev #solodev
Translations in
Nearing the end of development, I am making and acquiring the final piece of assets needed.
yzahkin.games
March 20, 2025 at 7:27 AM
While I am doing a social media detox now days, I stopped to visit this site too. But I am making the game. I do not have anything to report as it is small bug hunting and level creation. It is very dry to write about and dry to do too. But this is the finish line before the finish line.
March 1, 2025 at 11:37 AM
After more than 10 years I started to play Spore again. And it is still fun. But as I play it I can not shake the feeling that there are nothing in it that I am not capable of doing with any modern game engine. Maybe the creature creator would be real challange to do.

#gamedev
February 24, 2025 at 11:54 AM
Reposted by Yzahkin Games - 2025: year of the 🐷
wooo this is very useful, also not a ton of code either, simple.
www.reddit.com/r/god... #godotengine
February 20, 2025 at 10:48 AM