Nyx
yxini.bsky.social
Nyx
@yxini.bsky.social
Indie dev, computer architecture enthusiast, amateur pixel artist and A WIZARD.

Now making: 🧙‍♂️A wizard academy ImSim🧙‍♀️
I don't have much time right now for long game development cycles so I'll start a journey of making small copies.of old games and polishing a lot, lets see how this goes.

I hope I learn a lot of #godot tricks :))
March 20, 2025 at 3:47 PM
One week and I'm free to game dev again!!
January 13, 2025 at 10:29 AM
I've been studying some other games and their spells and I wanted to share some: first of all, Divinity Original Sin 2' elemental puddles and clouds are great they make combos quite intuitive and generate emergent gameplay.
November 8, 2024 at 9:30 PM
When I finish making the scroll system i'm planning on making an alchemy system, what are some good games about mixing and potionmaking? potion craft like
October 30, 2024 at 9:22 AM
My "magic scroll language"-thing is done, I now can add prefixes or sufixes to make the spells behave differently. e.g. "Sulekgo" makes a damaging big bolt because it's made of:
Su-, that is a prefix that means projectile
-lek-, that means damage
-go, that means big
October 29, 2024 at 4:34 PM
I was thinking on how to make the spells interesting and make a cool magic system... It got a bit out of hand and i'm now creating a new language just for the scrolls. I'll keep posting about it.
October 24, 2024 at 2:43 PM
Designing an immersive sim is so different than designing other games instead of focusing on a single cool mechanic, you make many smaller systems that interact with each other seamlessly.
October 23, 2024 at 7:17 AM
So, I'm starting a new project... Again. I swear this time I'll finish it or at least make a demo I can update from time to time :D
October 22, 2024 at 12:20 PM