Flo
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yetanothergame.itch.io
Flo
@yetanothergame.itch.io
Dev at Ubisoft, prev Unity and Beenox
Game Dev: https://yetanothergame.itch.io/
Other: @YetAnotherGame@mastodon.gamedev.place
&& @YetAnotherGame
Today is a bank day here so you we are doing more boids. Replaced the colored triangles and tweaked the code so it behave more the way I wanted. Next, I want to do coordinated attacks smup style. #Godot #GameDev
July 2, 2025 at 12:23 AM
Finally got some times to continue my NPC boids aventure in #Godot. it's closer to what I want (they change colors when they are ready to attack). #gamedev
May 23, 2025 at 1:54 AM
Finally figured out how to use animation node state machine and the "advance_expression" to avoid managing the playback and the parameters all over the code. Couldn't find a quick tutorial on it, so here's a short (mute) video showing how it works.

#Godot #GameDev
May 10, 2025 at 2:38 AM
Continuing with boids NPC behavior. The red ones stay away as a group (they will shoot in patterns) and the green one are more interested in rushing the enemy (the cursor for now).
#Godot #gamedev
May 2, 2025 at 2:26 AM
Some basic enemies boids movement, circling around the target without touching it. Inspired by www.youtube.com/watch?v=oFnI... #Godot #gamedev
April 27, 2025 at 5:34 PM
Prototyping a duck fighting game in #godot
One click control for both attack and defense. Starting to be fun to play, I need to work on the IA or "just" make it multiplayer.

#gamedev
February 25, 2025 at 1:42 AM
A good #gamedev tip to add some extra juice to your game is the 'No Teleportation Rule'. Elements in your game should never just pop into place. Instead, use easing on position, opacity, or scale for a juicier feel. #godot
January 23, 2025 at 2:32 AM
Got distracted while making baddies animations for my #godot game. #gamedev
December 9, 2024 at 2:03 AM
Ordering some hot dogs baddies in exchange of a slime potion ✨🌭 #godot #gamedev
December 5, 2024 at 2:13 AM
Grabbing and holding items technology! #godot #gamedev
December 4, 2024 at 3:14 AM
Spending #gamedev time on what matters
November 29, 2024 at 11:28 PM
Made something very important today #gamedev #godot
October 21, 2024 at 7:07 PM
Making this "looking up" tech with both the boom and the camera pitching depending of the angle took more time that I care to admit but it's totally worth it when you spend a lot of time looking around. #gamedev #unrealengine5
September 30, 2024 at 12:47 AM