Maybe if it is less than 5 under the defense you don't add your modifier to the damage. For systems with base weapon damage, half it. If you do this, you can't make any follow up or bonus action attacks that you would have been eligible for as a result of that attack.
December 13, 2024 at 11:24 AM
Maybe if it is less than 5 under the defense you don't add your modifier to the damage. For systems with base weapon damage, half it. If you do this, you can't make any follow up or bonus action attacks that you would have been eligible for as a result of that attack.
It might. That was just something I came with on the spot. It might incentivize taking a turn that isn't swinging on the target to compose themselves or swinging at a different target.
December 13, 2024 at 11:08 AM
It might. That was just something I came with on the spot. It might incentivize taking a turn that isn't swinging on the target to compose themselves or swinging at a different target.
If you miss within 5 (assuming a d20 system) gain a +1 to hit on your next attack against that target. For every 5 points you miss by gain a -1 to hit as the enemy is learning how to avoid you. These stack but are removed on the next hit. Mechanics can lead to narrative direction.
December 13, 2024 at 6:33 AM
If you miss within 5 (assuming a d20 system) gain a +1 to hit on your next attack against that target. For every 5 points you miss by gain a -1 to hit as the enemy is learning how to avoid you. These stack but are removed on the next hit. Mechanics can lead to narrative direction.
If it isn't too sensitive of a subject you could play into the dynamics of why the player left in the first place. They went off in search of their own adventure because their ideals or motivations no longer align with the rest of the party.
December 12, 2024 at 5:51 AM
If it isn't too sensitive of a subject you could play into the dynamics of why the player left in the first place. They went off in search of their own adventure because their ideals or motivations no longer align with the rest of the party.
It is in the same vein even though all three games are unique enough to distinguish themselves. There is a YouTube video with all three creators discussing it.
December 12, 2024 at 4:57 AM
It is in the same vein even though all three games are unique enough to distinguish themselves. There is a YouTube video with all three creators discussing it.
Yeah, not exactly a one to one. The number of follow up attacks is limited by class rank and you also need a bonus action to move (two to dash). There is a strict two spells per turn limit so you can't spam your bonus action spells.
December 5, 2024 at 5:00 PM
Yeah, not exactly a one to one. The number of follow up attacks is limited by class rank and you also need a bonus action to move (two to dash). There is a strict two spells per turn limit so you can't spam your bonus action spells.
In the game system I am playing now the action economy is a cross between 5e and PF2e. You get a major action and a bonus action, as you level, you get more bonus actions until you eventually wind up with one main action and three bonus actions. Limiting the BAs to reactions is good for 5e.
December 5, 2024 at 2:33 AM
In the game system I am playing now the action economy is a cross between 5e and PF2e. You get a major action and a bonus action, as you level, you get more bonus actions until you eventually wind up with one main action and three bonus actions. Limiting the BAs to reactions is good for 5e.