Maurice Suckling
@writegameread.bsky.social
Writes stories, makes games, reads history.
Assistant Professor, Games and Experiential Media, RPI, NY. Researching narrative in games & historical simulations. Writer of stories for games. Designer of board games.
https://mauricesuckling.com
Assistant Professor, Games and Experiential Media, RPI, NY. Researching narrative in games & historical simulations. Writer of stories for games. Designer of board games.
https://mauricesuckling.com
That’s not the current plan. We’re still working on it for now - testing, tweaking, replaying. In the spring we should be ready to show publishers something more ‘finished’.
November 10, 2025 at 10:45 PM
That’s not the current plan. We’re still working on it for now - testing, tweaking, replaying. In the spring we should be ready to show publishers something more ‘finished’.
This is the back of the book (I haven’t started it yet):
November 9, 2025 at 9:11 PM
This is the back of the book (I haven’t started it yet):
Delighted to hear that, Grant! Thank you for the news!
November 8, 2025 at 5:39 PM
Delighted to hear that, Grant! Thank you for the news!
I never got any characters into any adventure - so you did far better than me.
November 5, 2025 at 11:44 PM
I never got any characters into any adventure - so you did far better than me.
To my mind it has something of The King Is Dead about it. You don’t play as a faction, but seek to influence them.
October 30, 2025 at 10:54 AM
To my mind it has something of The King Is Dead about it. You don’t play as a faction, but seek to influence them.
Yes - I think it worked well. There’s good stuff in here!
October 29, 2025 at 7:10 PM
Yes - I think it worked well. There’s good stuff in here!
I played it just once just after it came out. Then sold it. But it’s been in my mind again of late, so wanted to take another look at it.
October 28, 2025 at 9:00 PM
I played it just once just after it came out. Then sold it. But it’s been in my mind again of late, so wanted to take another look at it.
Yes - I don’t think you really find what’s special about this unless you embrace the chaos.
October 28, 2025 at 9:50 AM
Yes - I don’t think you really find what’s special about this unless you embrace the chaos.
Yes - it’s really good, just what I was looking for - I like where he’s pitched this - battles get very short shrift - its focus is strategy and the relationship with policy.
October 24, 2025 at 1:01 AM
Yes - it’s really good, just what I was looking for - I like where he’s pitched this - battles get very short shrift - its focus is strategy and the relationship with policy.
You know, it did feel to me like there was a lineage there from RoR to this with soecifc regards to that collaborative layer to a competitive game. It certainly makes perfect sense.
October 22, 2025 at 10:35 PM
You know, it did feel to me like there was a lineage there from RoR to this with soecifc regards to that collaborative layer to a competitive game. It certainly makes perfect sense.
Try to be clear about your focus - this guides you on what to exclude and how to organize things. It might mean you’re contracting a timeline by a regulated scale (for a defined set term), or might mean you can zip around a timeline in variegated scales to get to the relevant incidents/decisions.
October 4, 2025 at 12:30 AM
Try to be clear about your focus - this guides you on what to exclude and how to organize things. It might mean you’re contracting a timeline by a regulated scale (for a defined set term), or might mean you can zip around a timeline in variegated scales to get to the relevant incidents/decisions.
This is my first time with the expansion and I like it. Combat feels better.
October 4, 2025 at 12:24 AM
This is my first time with the expansion and I like it. Combat feels better.