Wright Crossing Games
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wrightcrossing.bsky.social
Wright Crossing Games
@wrightcrossing.bsky.social
We are a small tabletop & board game developer based out of Dayton, OH. Our goal is to create games that are easy to set up and fun to play.

Currently, we are developing our first game: a tongue-in-cheek, warehousing simulation game called Fork Off!
We definitely didn't forget to post the devblog yesterday. No sir.

This week's post is about being a menace to your friends. In a good way.

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May 15, 2025 at 11:06 AM
Yes, Sasquatch is real. Next question.
April 11, 2025 at 5:44 PM
On this week's devblog, Elias talks about creating chaos; but in a good way!

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April 4, 2025 at 3:44 PM
This week on the devblog, Elias talks about introducing the "Chaos Cards" system into Fork Off, during development.

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March 20, 2025 at 10:39 PM
Canon In D, but played using a forklift horn.
March 14, 2025 at 9:01 PM
The original soundtrack for Fork Off contains only one track, titled "8 hours of silence occasionally broken up by horns honking in the distance".
March 7, 2025 at 3:53 PM
This week's devblog happens to mention magnets (among other things), which means it must be pretty cool!

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March 5, 2025 at 2:03 PM
Fun fact: Forklifts can also be used to "un-lift" things; a process colloquially referred to as "lowering".
February 28, 2025 at 3:13 PM
Starting this week, we'll be transitioning our devblog to a biweekly schedule. So check back next week for another update!

In the meantime, just pretend we said something funny.
February 27, 2025 at 7:12 AM
The first powered lifting vehicles were developed by the Greeks, on the isle of Forcliftuus, during the 12th century BCE.*

*Wright Crossing Games is not a historical expert.
February 22, 2025 at 4:28 PM
This week, Elias talks about the the challenges involved in getting the first "demo version" made for Fork Off.

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February 20, 2025 at 12:47 AM
When someone replaces all of the fluid in your hydraulic lines with Mayo.
February 14, 2025 at 9:00 PM
This week on the devblog, Elias talks about the first changes in Fork Off's development.

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February 13, 2025 at 12:03 AM
For best results, ensure that your tax professional is also certified to operate powered industrial equipment.
February 8, 2025 at 4:20 PM
In this weeks devblog, James speculates about the events leading up to Fork Off's creation. Let's get contemplative!

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February 5, 2025 at 2:53 PM
If you ain't in warehouse full'a silverware, you ain't drivin' a Forklift.
January 31, 2025 at 7:27 PM
This week marks our first devblog post on the Wright Crossing Games Facebook page! In it, Elias talks about the origins of our very first game: Fork Off.

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January 29, 2025 at 2:13 PM
POV: You wake up in a cold sweat at 3am, frantically looking for pallets to stack.
January 29, 2025 at 1:18 AM