Mitchell F. Wolfe
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wolfefm.bsky.social
Mitchell F. Wolfe
@wolfefm.bsky.social
Game Designer. Previously: Respawn on Star Wars Jedi: Survivor, host of Telling the Tale podcast.
Tier list of different radio edits of that one line in "Please Please Please" by Sabrina Carpenter:

S: "like the others"
A: "mother fucker"
B: *just hum that part*
C: "little sucker"
D: *silence*
F: *bleeps*
November 29, 2025 at 2:01 AM
Reposted by Mitchell F. Wolfe
25 years since we released Banjo-Tooie! Have a boss-montage. Bosses are always the most fun to make. See how big and strong Mr Patch is!
November 20, 2025 at 9:28 PM
Happy 25th anniversary to Banjo-Tooie, the game that made me want to be a game developer! That's a quarter century of Jamjars the Mole.
November 20, 2025 at 4:57 PM
I'm in this giving a few quotes about K. Rool. Check it out!
I've been waiting a long time for this moment.

This is a full documentary on King K. Rool, his character, his boss fights, and his fall from grace along with the DK series. But more importantly, it is the story of how DK's fanbase rallied to make a series in limbo shine again under one jolly roger.
King K. Rool: The Villain Fans Refused To Let Die -- Designing For Komeback
YouTube video by Designing For
www.youtube.com
November 17, 2025 at 10:24 PM
Not to be too much of a Nintendo babe... But Mario Kart World and Donkey Kong Bananza both got snubbed for Best Score and Music? No matter how the rest of the awards go, those are very strange omissions imo.
November 17, 2025 at 10:23 PM
I've also hated "Metroidbrainia" with a passion. Such a cool genre and such a terrible name. I've called these "world solvers" myself, but I love the break down of the different categories here.
November 13, 2025 at 1:15 AM
This hasn't been a problem on bluesky so far, but just in case it gets as bad as when I was on Twitter:

I'm Mitchell Wolfe, the videogame developer. I am not Michael Wolff the Trump guy, nor Michelle Wolf the comedian. Please don't tag me angrily thinking you got the Trump guy!
November 12, 2025 at 9:21 PM
I can't name myself Mitchell in Dragon Quest 11 because it has "hell" in it. That's too much.
November 4, 2025 at 7:35 PM
Not seeing restaurants try as hard anymore now that the chicken sandwich wars are over. You never appreciate what you have until it's gone.
November 3, 2025 at 3:05 AM
It's not something I ever need to think about, usually, but suddenly I'm very scared that I live on the coast.
October 30, 2025 at 2:28 AM
I built my first self-built PC this week and I understand this product now in a way I probably could not before.
ASUS ROG Astral GeForce RTX 5080 16GB GDDR7 OC Hatsune Miku Edition available on Amazon ($1,899.99) buff.ly/LcAkmbb #ad
October 25, 2025 at 4:56 AM
The Kongversation is a ridiculous show
We did it.

We just broke through the long-prophesied five-hour mark on the #Kongversation.

And the sixth.

And the seventh.

The episode on the Donkey Kong Bananza finale will be just under EIGHT hours long. An audio feast fit for a king…
October 19, 2025 at 9:25 PM
Mayles is one of the best in the biz. I hope that one day my career looks even a small fraction as illustrious.
Today was Gregg Mayles' last day at Rare. He posted this lovely little farewell over on social media. Since he's not on Bluesky, I hope he doesn't mind me sharing it here.

There's probably no video game designer, let alone creative mind, who has had as much of a positive impact on my life as Gregg.
October 14, 2025 at 10:29 PM
Reposted by Mitchell F. Wolfe
Last year, @wolfefm.bsky.social and I tried to break down the essence of what makes Gregg's games unique. While there will always be certain intangibles that you can't articulate, I think we did a pretty good job of getting to the heart of what makes him such a standout creative talent.
The Kongversation 1208 - DKU Architects: Gregg Mayles
YouTube video by DK Vine
www.youtube.com
October 14, 2025 at 4:40 PM
Nav mesh isn't building
In honor of spooky month, share a 4 word horror story that only someone in your profession would understand

I'll go first: Six page commercial lease.
October 12, 2025 at 2:57 PM
Reposted by Mitchell F. Wolfe
October 10, 2025 at 5:19 AM
I can immediately tell this is going to be one of those posts I think about for a long time
I need you to understand. when I describe my own music as "terrible", I am not being self-deprecating. I mean, *terrible*. like the ocean is terrible
October 6, 2025 at 7:29 PM
Just dusted off my portfolio website! Come check it out at mfwolfe.com

Still looking for work in encounter, quest, mission, or narrative design if you know of any openings!
Mitchell F. Wolfe | Mitchell F. Wolfe | Portfolio
Mitchell F. Wolfe's game design portfolio. Includes work on Star Wars, Knot Me!, and Tony Hawk.
mfwolfe.com
September 30, 2025 at 2:01 AM
Quote tweeting this mainly for future reference. A lot of good newsletter recs in here.
What’s an email newsletter you’re subscribed to that you actually enjoy / read?
September 28, 2025 at 8:41 PM
Heather Flowers does it again
September 26, 2025 at 4:16 AM
I'm seeing a weird amount of haughtiness about the Mandalorian movie trailer. The show was one of the more liked Star Wars things in recent memory along with Andor and it will be nearly seven years after the last Star Wars movie when it comes out. I think it will likely be good?
September 22, 2025 at 9:29 PM
Obviously biased, but I think the best licensed video game franchise of all time is the Tony Hawk series. Not only are the Pro Skater games great video games in their own right, they adapted the youth culture of the time itself in a way that I haven't games be able to in a long, long time.
#DailyGamingDiscussion: What's a licensed game that you like? i.e. an adaptation of something that was another media property (movie, cartoon etc) BEFORE it was a game. What makes it a good representation of its source material?
September 17, 2025 at 10:18 PM
Reposted by Mitchell F. Wolfe
September 16, 2025 at 2:40 PM
Silksong dusted
September 16, 2025 at 3:11 AM
Question for anyone that commissions art regularly.

How many notes is too many notes to give? Once the artist brings back their first draft, is it within your rights as commissioner to tell them "no, that's wrong" (provided, of course, compensation for more work)? How many times?
September 14, 2025 at 5:43 PM