William Davis
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willdavis.bsky.social
William Davis
@willdavis.bsky.social
Indie game dev. Co-founder at Hawkward Studios. Working on an underwater action game.
Day 290. The enemy is a little smarter. It can run for it's life when injured. Also fixed the health bar. #indiegamedev
November 12, 2025 at 3:44 AM
You know it's fun when someone else has already been in here. Hybrid safety fuse reference if anyone needs one.
November 11, 2025 at 10:38 PM
Best I can do is fish girls and fish bros.
November 11, 2025 at 6:03 AM
Some progress tonight. Overhauled enemy stats system. Before the calculations were done all at once on every single enemy on the map. Now it's only done once per enemy in active range of the player. Yay for small but still interesting progress. 😆 #indiegamedev #unrealengine5
November 11, 2025 at 5:49 AM
Birthday caaaaaaakeeee 🥳
November 9, 2025 at 12:31 AM
It's my birthday! Wooooo. Another year older. Go wishlist my ocean exploration rpg. Hoping to have a good 2026 of crushing progress. store.steampowered.com/app/2997030/...
November 8, 2025 at 8:53 PM
My indie game character silhouettes look awesome. #indiegamedev
November 8, 2025 at 3:25 AM
The first attempt before I read documentation made her look like a hot vampire.
November 4, 2025 at 9:30 PM
Well. I wasn't. 😆
November 4, 2025 at 9:21 PM
A bunch of eyeballs.
November 4, 2025 at 7:50 PM
Kitty baby
November 2, 2025 at 2:34 AM
Everyone's busy and I'm still playing with my dolls.
November 1, 2025 at 3:30 PM
Mastermind Creations is on fire lately. This thing is gorgeous.
October 31, 2025 at 9:47 PM
Happy Halloween everyone. Stay safe out there tonight.
October 31, 2025 at 4:14 PM
October 29, 2025 at 2:51 PM
Made some progress pushing a few of the fixes to main. Also dabbled with some boat floats.
Redid some damage blueprints. Fps went up a little bit. Good day today.
#indiegamedev
October 29, 2025 at 3:13 AM
Well that's a bit of an improvement.
October 25, 2025 at 3:20 AM
Current task list more or less. Pretty much what's stopping me from doing a public demo. Honestly I'm just glad I'm not still building new systems. That feels like a milestone. #indiegamedev
October 24, 2025 at 5:05 PM
Made some progress! Nuked some problem blueprints and ended up with columns of the last remaining problem children. I think fixing these will take care of the bulk of this current task.
October 24, 2025 at 3:26 AM
Got a customers car full of brown widow spider eggs.
October 20, 2025 at 6:40 PM
Issue 11 of Debug arrived. Screenshot of Age of the Deep spotted. This feels so goooood. #indiegamedev
October 17, 2025 at 12:59 AM
First time I've seen a citroen Charleston before. What a weird shifter. You gotta pull it out, twist it, bop it. Then it drives. 😆
October 15, 2025 at 1:18 PM
Got the orange beast running.
October 13, 2025 at 9:34 PM
This one's pretty.
October 13, 2025 at 4:32 PM
Afternoon, everyone. Hope you're all kicking butt. Normally I'd be at home. Drinking tea. Working my game.

But I'm at work working on this thunderbird instead.
October 11, 2025 at 4:59 PM