Aspiring game dev, 3D artist
Developer for TF2classic http://tf2classic.com
Artstation: http://artstation.com/wheatttttt
Please note: This is not a mod. This is not a fangame on Source. This is a company with a license for Source who can't ship thanks to miscommunication.
Please note: This is not a mod. This is not a fangame on Source. This is a company with a license for Source who can't ship thanks to miscommunication.
In addition to fixing Ch3/Ch4, we also still need to implement Pluey
In addition to fixing Ch3/Ch4, we also still need to implement Pluey
One of the coolest is that shadows on every map are now way smoother! No more jaggy ugly shadows, TF2 now defaults to the smoother look, and this applies to every map without needing recompile
One of the coolest is that shadows on every map are now way smoother! No more jaggy ugly shadows, TF2 now defaults to the smoother look, and this applies to every map without needing recompile
www.joewintergreen.com/new-tool-imp...
www.joewintergreen.com/new-tool-imp...
At @blender.org , we are working in collaboration with @dillongoostudios.bsky.social to heavily improve NPR workflows in #b3d.
🧵Thread🧵 👇
At @blender.org , we are working in collaboration with @dillongoostudios.bsky.social to heavily improve NPR workflows in #b3d.
🧵Thread🧵 👇
docseuss.medium.com/i-was-a-teen...
docseuss.medium.com/i-was-a-teen...