Walaber
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walaber.com
Walaber
@walaber.com
JellyCar creator, lead designer of "Where's My Water?" | Making games solo and 1/2 of Toyful Games | ゲームを作っています!日本語だいたいワカル | He/him https://linktr.ee/walaber
I’m scared of adding impact sounds, there are going to be sooooo many objects in this game, made of various materials 🫣
November 29, 2025 at 5:37 PM
Shouldn’t every 4x4 have an emergency 🥊?
November 27, 2025 at 5:38 PM
What should I call this game about driving a 4x4 around a furniture store “helping” the customers by doing driving missions?

I like: “Drive On It”, “4x4 in a Furniture Store”, maybe “Bring your 4x4 to Work Day” ?!?
November 25, 2025 at 4:31 PM
Anyway I’m working on the system to type out dialog now for my new game 😝
November 24, 2025 at 4:36 PM
Replicube is very near to 500 reviews on Steam! If you’ve enjoyed the game consider leaving a review!
November 23, 2025 at 12:39 AM
Streaming occasionally lets me capture the genuine look of disappointment when I see some particularly terrible code past me wrote 😆
November 20, 2025 at 3:38 PM
I realized my games are often “curated simulations” in that they approach things from a physical simulation perspective but don’t necessarily simulate the real-world activity faithfully/completely.
November 19, 2025 at 3:25 PM
Indie devs: what’s your “I could have made that” game?
November 18, 2025 at 3:15 PM
I want to make an off-roading game, but I want to drive on furniture instead of nature
November 16, 2025 at 11:39 PM
I was holding the accelerator trigger at like 5% lol
November 15, 2025 at 5:38 PM
“Floor is Lava” is one mission type I’m working on for “Drive On It”, I’m excited to make more missions types soon.
November 14, 2025 at 3:27 PM
Break dancing in a 4x4 🛻🕺
November 13, 2025 at 3:29 PM
Two laps drifting through the Mount Rushmore parking garage from my game “Parking Garage Rally Circuit”
November 12, 2025 at 3:13 PM
I was adding a passenger into the 4x4 and at this intermediate step things suddenly seemed very dramatic 😅
November 8, 2025 at 5:15 PM
Code is cheap. Of course this is a nuanced topic but I generally feel this way.
November 7, 2025 at 6:44 PM
A big part of gamedev is working out custom ways to use your tools to create the specific content for your game.
November 6, 2025 at 4:59 PM
This is my game “Drive On It” still in early development but already sooo relatable 😛
November 5, 2025 at 3:25 PM
Car vs Mattress Tower
October 31, 2025 at 2:31 PM
No animations just IK and code for dynamically posing the driver. Still a lot more to do but I’m happy with the progress.
October 30, 2025 at 2:40 PM
every now and then I check the inbox for the Replicube online registration system to see what weird email addresses people type in to see if it's real (it is). This one was a good one 🐈
October 27, 2025 at 11:07 PM
What it feels like trying to finish making a game 😅 #gamedev
October 27, 2025 at 2:34 PM
The European Tour is coming! This paid DLC for Parking Garage Rally Circuit will double the amount of official tracks in the game, with the new tracks all set in western Europe, and The Holophonics are back with 9 new songs too! Release aiming for January 2026.
October 22, 2025 at 10:17 PM
I’m revising my game jam game “Jelly Well” for a release on the web!
October 22, 2025 at 2:31 PM
Math and geometry in #gamedev are so cool 😇
October 19, 2025 at 7:11 PM
Climbing around the bedding section. The next task is to make a proper section of the store with missions and visuals.
October 18, 2025 at 7:31 PM