Jeremiah Reid
vulgat.bsky.social
Jeremiah Reid
@vulgat.bsky.social
Pinned
Patched my 7DRL. It's much better!

I designed this game with mobile in mind and it seems to work.

jere.itch.io/holy-book/de...
Reposted by Jeremiah Reid
New UI looks pretty good! Love putting the artwork this big. #gamedev #indie #chess
November 26, 2025 at 6:48 PM
Reposted by Jeremiah Reid
#14drl is approaching. i'm not going to have time for a large project, so instead i will create a simple and traditional RL with a major focus on adding more re-usable features and "juice" to my engine. major inspiration from the incredible vid by @vulgat.bsky.social

www.youtube.com/watch?v=xSYV...
Jeremiah Reid - Juice your Turns
YouTube video by Roguelike Celebration
www.youtube.com
August 20, 2025 at 8:39 PM
Reposted by Jeremiah Reid
Fast-paced and turn-based - the return of a roguelike legend!
*Jupiter Hell Classic* packs procedural levels, explosive weapons, and brutal tactical combat.
Early Access starts NOW!
store.steampowered.com/app/3126530/...
August 13, 2025 at 5:03 PM
Reposted by Jeremiah Reid
Dungeonmans: Slayer's Summer is live! New difficulty modes, including Soft Adventure! Daily Danger seeded random runs with leaderboards! Autoexplore! Beachballs!

Sale starts 10am Pacific 22 July, best $5* you'll ever spend

*per each of your Steam friends

store.steampowered.com/app/288120/D...
July 22, 2025 at 4:50 PM
I'm gonna call it. Bluesky has/will fail because of lack of gif support.
June 26, 2025 at 11:23 AM
Got my first ascii art ass review. 😎

I guess you could say things are getting pretty serious.
June 25, 2025 at 12:32 PM
Reposted by Jeremiah Reid
June 7, 2025 at 6:45 AM
Reposted by Jeremiah Reid
i added ships to the world sim. they are baby ships right now but they'll be /extremely/ cool in a couple days.

they have cargo and are doing a fallback wandering behavior because they don't have route data yet.
June 2, 2025 at 2:06 AM
Still have this problem where I don't know if people pay no attention to a thing because it's terrible or they pay no attention because that's par.

I can't stop thinking about localthunk showing Balatro to his best friends and getting absolute crickets for months.
June 1, 2025 at 12:36 PM
Been working on a game jere.itch.io/coldcommand
Cold Command (working title) by jere
A match-3 monster deckbuilder
jere.itch.io
May 31, 2025 at 10:27 PM
Reposted by Jeremiah Reid
May 22, 2025 at 9:06 AM
UI
May 19, 2025 at 12:58 PM
welp
May 14, 2025 at 1:27 PM
Psycho shit
May 13, 2025 at 1:11 AM
Inglorious Basterds (2009)
May 2, 2025 at 3:16 PM
all items in my game so far
April 26, 2025 at 1:23 AM
Reposted by Jeremiah Reid
My #7DRL #roguelike entry this year has you playing as an 18th century artist who must race against the clock to destroy their own art before it destroys them. It's inspired by the board game #spiritisland, which I have been playing a lot of lately.

rentonl.itch.io/penelo
penelo by rentonl, FinchL, Kennedy Kimber-Johnson
I saw my demons in the canvas and worked until I set them free.
rentonl.itch.io
April 24, 2025 at 4:57 PM
April 20, 2025 at 7:13 PM
Kind of pissed that my game has had steam deck support for THREE YEARS and no verification. Plenty of reviews say it works perfectly.

Meanwhile some games I try with Verified status have major, blocking UX bugs on steam deck.
April 17, 2025 at 2:16 AM
April 16, 2025 at 3:16 AM
April 13, 2025 at 12:31 AM
ball & chain
April 11, 2025 at 12:55 PM
Sometimes I think about how my dad would have been 13 when A New Hope came out and I can't imagine a more perfect age for that.
April 7, 2025 at 2:23 PM
April 2, 2025 at 12:06 AM