Sunset Suckerpunch | ViUn
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viunreality.bsky.social
Sunset Suckerpunch | ViUn
@viunreality.bsky.social
We're Virtual Unreality: an indie game development studio based in Canada. Currently working on Sunset Suckerpunch.

Press Kit: rb.gy/vhs98b
Wishlist Sunset Suckerpunch: https://store.steampowered.com/app/3651550/Sunset_Suckerpunch/
Replacing placeholder art is always hella satisfying. Today, I updated our boxy car with the first of many car models. Its windows shatter, and the wheels pop off when it hits something! 🛞🚗

#gamedev #indiegame #indiedev #gaming #ue5 #WIP #cars
October 2, 2025 at 9:02 PM
What's a fighting game without a hit counter?

Worked on getting a juicy hit counter & dunk counter over the last couple of days - drew some inspiration from the greats, like God of War 3.

#gamedev #indiegame #indiedev #gaming #ue5 #WIP #juice
October 1, 2025 at 7:35 PM
Deflecting bullets will never not be cool, especially if said bullets crater the recipients into the floor.

#gamedev #indiegame #indiedev #gaming #ue5 #WIP #juice
August 27, 2025 at 6:54 PM
For #ScreenshotSaturday, here's another before/after for our game.

We kinda dragged our feet on updating our animations, but it's crazy how much better they look/feel now. The old aerial comboing is particularly painful to look at in retrospect.

#gamedev #indiegame #indiedev #gaming #ue5 #WIP
August 2, 2025 at 4:25 PM
Here's a few of the things that you'll be "dunking" at your enemies, and the associated destruction VFX. Definitely wondering what you guys think? 💥

#gamedev #indiegame #indiedev #gaming #ue5 #vfx #WIP
July 31, 2025 at 4:46 PM
A while ago, we made our prototype for Sunset Suckerpunch. A year and a half of work and an entirely new engine later, it's looking much better.

#gamedev #indiegame #indiedev #gaming #ue5
July 28, 2025 at 9:23 PM