Julian Viezens - The Berlin Apartment 🏬 Out Now!
viezensj.bsky.social
Julian Viezens - The Berlin Apartment 🏬 Out Now!
@viezensj.bsky.social
Game dev & all around nerd stuff enthusiast ✨
Working at bluebackpack
Ah damn yeah bringing in colors for debug view is super smart!
And also having the channels available for other stuff would be really useful. We had some other screen effects we ditched because i didnt want to read multiple fullscreen textures all the time
November 27, 2025 at 3:36 PM
Yeah i was also wondering how low we can push the resolution for these because currently they are the same size as the albedo textures. We have a switch port coming up so we will need to cut back on textures a lot. Might be worth a try!
November 27, 2025 at 3:34 PM
Thanks a lot!
Yeah so the other texture is a single channel mask mapped to the normal UVs of each model.

It just shifts the vertex colors up or down a bit to allow for patterns like tiles or wood parquet to also get outlines for example.
probably a bit wasteful ressourcewise 😬
November 27, 2025 at 3:31 PM
Also the stylization is super neat! Is it based on worldspace noise?
November 27, 2025 at 1:16 PM
Ah interesting.

I used the "rollerdrome" approach for our game with vertex colors and another texture for additional outlines not on poly edges.
But now after release i am wondering what i can optimize there!

So rendering to a singlechannel section map might be an interesting idea! Thanks!
November 27, 2025 at 1:13 PM
I have a question! I saw that you render the vertex colors to a 1 channel section map. Is that just for optimization reasons?
November 27, 2025 at 9:03 AM
Ohh is that a vertex color painter tool? 🤯 Thats damned smart
November 27, 2025 at 9:01 AM
Welp I wish i had money to hire you with 🥲
June 24, 2025 at 12:05 PM
Whaaat where
June 10, 2025 at 10:02 AM
Oh thats so neat! I'm working on a building game and need some procedural mesh building for arbitrary wall placements with corners and so on. Definitely going to try tiling with vertex colors! Thats a very nice approach 🤔
April 2, 2025 at 10:14 AM
Sounds super cool!
April 2, 2025 at 9:48 AM
And the second view you showed was vertex colors i assume? To mark the different parts of the mesh? 🤔
April 2, 2025 at 9:48 AM
Automatic as in you drop in an assets and it gets *autmagically* sliced? 👀
April 2, 2025 at 9:10 AM
Oh this is cool! Are you also tiling the geometry? I was working on something similar for my project!
April 1, 2025 at 3:41 PM