Leonard Somero
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verysoftwares.itch.io
Leonard Somero
@verysoftwares.itch.io
multimedia artist from Oulu, Finland.
games: https://verysoftwares.itch.io
music: https://milkyhe.art
footage: https://youtube.com/@verysoftwares
rkgk
October 26, 2025 at 12:13 PM
i changed the default message you get in Cosmo when hitting a damaging object for the first time.

forgot there was a second part to the prompt too
October 24, 2025 at 5:04 PM
#LDJam game's looking like this at the moment. it's very functional, there's little friction left for implementing the story beats.

you can see for yourself, i've just cleaned up the codebase: github.com/verysoftware...

#gamedev #love2d
October 5, 2025 at 8:57 PM
for my Cosmo modding project, i've been working on a level editor.

i can read and display the game's map data now, which is pretty awesome, but nothing is actually editable yet.

glitch art ensues at the end

#gamedev #solodev #retrocomputing
September 16, 2025 at 3:56 PM
alrighty, debug screen's looking pretty sharp!

i spent a lot of effort on this, and while it's not a critical gameplay feature, it let me 1) practice structure for 80s C code, 2) get to know Cosmo's mechanisms better, and 3) write useful handlers i'll need later anyway.

#retrocomputing #solodev
September 14, 2025 at 10:44 AM
my brilliant attempt at a debug screen for displaying all Cosmo entities by ID
September 13, 2025 at 1:22 PM
with the help of the reverse-engineered source code by Scott Smitelli, i got Cosmo's Cosmic Adventure modded to an extent, changing the title screen and music. this combo seems like it could be from an actual shipped product
September 1, 2025 at 10:12 PM
a little chiptune from 2016 called "never o'clock"

it's not gonna be on the album but it's a good composition

(original .xm file available on modarchive: modarchive.org/index.php?re...) #chiptune #trackermusic #milkytracker
August 31, 2025 at 5:23 PM
I rediscovered an archive of my tracker tunes from 10 years ago 😁 it's 2½ hours of material that I barely even remember composing. I started polishing the best ones for a coherent release.
August 27, 2025 at 11:11 PM