Leonard Somero
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verysoftwares.itch.io
Leonard Somero
@verysoftwares.itch.io
multimedia artist from Oulu, Finland.
games: https://verysoftwares.itch.io
music: https://milkyhe.art
footage: https://youtube.com/@verysoftwares
my retro-style, static website is starting to look p neat! feedback welcome: somero.live

figured i needed a persistent home for my works #indieweb
November 10, 2025 at 7:36 PM
Level 2 of Cosmo's Computer Adventure is more of a traditional Cosmo platforming level, albeit with previously-unseen dialogue bits with enemy characters.

screenshot from my custom-made level editor #solodev
November 9, 2025 at 12:36 PM
took a little selfie
October 28, 2025 at 3:36 AM
rkgk
October 26, 2025 at 12:13 PM
here in Retro Game Jam there sure are a lot of omoshiroi gadgets.
October 25, 2025 at 12:53 AM
i changed the default message you get in Cosmo when hitting a damaging object for the first time.

forgot there was a second part to the prompt too
October 24, 2025 at 5:04 PM
boutta spend the weekend at Retro Game Jam here in Oulu. greatly enjoying the aesthetic of a remote forest dwelling containing forgotten tech.

#retrocomputing #gamedev
October 24, 2025 at 2:38 PM
finished a build in time for #LDJam, but i plan on continuing the story further.

>> verysoftwares.itch.io/gathering <<

featuring hand-drawn art and full voice acting for the first time in a verysoftwares production! #gamedev #solodev
October 6, 2025 at 11:29 PM
#LDJam game's looking like this at the moment. it's very functional, there's little friction left for implementing the story beats.

you can see for yourself, i've just cleaned up the codebase: github.com/verysoftware...

#gamedev #love2d
October 5, 2025 at 8:57 PM
first screen of my #LDJam creation

silly narrative game with hand-drawn artwork

#gamedev #solodev
October 4, 2025 at 4:04 PM
since i'm making progress on my Cosmo mod i went ahead and made a public repo:

github.com/verysoftware...

feast your eyes on C code predating ISO standards, and weird EGA tricks with Assembly routines

#solodev #retrocomputing
September 22, 2025 at 10:02 PM
glitch jumpscare when a familiar level suddenly didn't load properly
September 16, 2025 at 4:26 PM
for my Cosmo modding project, i've been working on a level editor.

i can read and display the game's map data now, which is pretty awesome, but nothing is actually editable yet.

glitch art ensues at the end

#gamedev #solodev #retrocomputing
September 16, 2025 at 3:56 PM
alrighty, debug screen's looking pretty sharp!

i spent a lot of effort on this, and while it's not a critical gameplay feature, it let me 1) practice structure for 80s C code, 2) get to know Cosmo's mechanisms better, and 3) write useful handlers i'll need later anyway.

#retrocomputing #solodev
September 14, 2025 at 10:44 AM
my brilliant attempt at a debug screen for displaying all Cosmo entities by ID
September 13, 2025 at 1:22 PM
bang! broke 400 followers on itch.

there's been an influx of new attention, i suppose 'Jimi can not read' got picked up by some streamer again?
September 6, 2025 at 8:48 AM
with the help of the reverse-engineered source code by Scott Smitelli, i got Cosmo's Cosmic Adventure modded to an extent, changing the title screen and music. this combo seems like it could be from an actual shipped product
September 1, 2025 at 10:12 PM
a little chiptune from 2016 called "never o'clock"

it's not gonna be on the album but it's a good composition

(original .xm file available on modarchive: modarchive.org/index.php?re...) #chiptune #trackermusic #milkytracker
August 31, 2025 at 5:23 PM
I rediscovered an archive of my tracker tunes from 10 years ago 😁 it's 2½ hours of material that I barely even remember composing. I started polishing the best ones for a coherent release.
August 27, 2025 at 11:11 PM
You can now watch me gush LIVE about the most obscure Windows 98 games: www.twitch.tv/softmagus
August 27, 2025 at 1:38 PM
Trying to make an updated avatar for my character, Leftfield the lynx.
August 24, 2025 at 3:11 PM
August 22, 2025 at 7:19 PM
Authentic textmode teaser for my upcoming Cosmo mod.
August 22, 2025 at 1:46 PM
I've finished reading through cosmodoc.org, which is not only an *extensive* resource for modding Cosmo's Cosmic Adventure, but also contains general topics for those who want to learn about DOS era programming.

Armed with all this new knowledge, I can surely make the mod of my dreams!
August 21, 2025 at 10:53 PM
Going for that 100% completion in Bugs Bunny: Lost In Time, even if it kills me. Welcome aboard regardless of whether you've watched my previous #AugustFTW streams! 🥕🐇

www.twitch.tv/softmagus
August 21, 2025 at 11:44 AM