1. Sculpt the mask on a copy of the base, then subtract or Boolean the head from the mask mesh when you are done.
2. Sculpt the mask off the base, then use the mask tool to mask off the portion you want to be your mask and then “shell” inwards.
1. Sculpt the mask on a copy of the base, then subtract or Boolean the head from the mask mesh when you are done.
2. Sculpt the mask off the base, then use the mask tool to mask off the portion you want to be your mask and then “shell” inwards.