Anton Marini
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Anton Marini
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ML / Video / Graphics / Complaining About Python™️ / Art / Politics / Detrash

Where The Thunder Lives

https://vade.info
https://ozu.ai
Feel like I’m channeling @golan.bsky.social today

(Real-time hand tracking, effects and compositing in Fabric - my custom creative code environment)
October 29, 2025 at 6:13 PM
@bungiehelp.bsky.social @destinythegame.bungie.net @destiny2team.bungie.net @destinythegame.bungie.net

Y’all I’ve gotten 2 full games of control and 10 crashes.

How is this not a priority?
July 20, 2025 at 11:05 PM
Thanks!! Good call!
May 31, 2025 at 1:28 AM
May 31, 2025 at 1:21 AM
Been doing more work in the necessary evils of tool building. Organizing the UI, document serialization, bug fixes and easy but boring nodes that need making. Wiring up wires.
May 24, 2025 at 4:22 PM
Yeah this is def gonna be fun. Made on the flight home with Fabric, a WIP soon to be open source Quartz Composer inspired environment built with the Satin engine. Cc @rezaali.bsky.social
May 7, 2025 at 8:22 PM
Some node execution optimizations and now things are pretty snappy.
May 6, 2025 at 4:33 PM
Fuck it. It’s time for a new Quartz Composer replacement courtesy Satin as the engine.

I can’t stand other modern node based visual tools for various reasons and I’m missing fucking around.
April 27, 2025 at 9:03 PM
Kicking it old school today:
April 11, 2025 at 7:43 PM
SDF text post processing via Lygia in V
April 10, 2025 at 7:02 PM
New text renderer on GPU thanks to Satin, and Gaussian Splat improvements.
April 10, 2025 at 4:30 PM
A bit of work on v - optimizing rendering and concurrency with mild changes to Satin gets us 8x 4k video playback with mixing and effects at 120 fps (video processing and ui).
April 6, 2025 at 5:56 PM