ⓘ chloe
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unluckychloe.bsky.social
ⓘ chloe
@unluckychloe.bsky.social
maker of game. maker of beat. blade of miquella. never known defeat

she/they | owch.itch.io | peacebc.bandcamp.com | https://ko-fi.com/owchtips
i was feeling that big time my first couple nights after starting act 3. what helped me was slowing *way* down, im thinking of it now like ive beaten the game at this point and the rest is just bonus material im poking at for a couple hours every week. brought me back around to loving it
November 12, 2025 at 4:43 AM
November 12, 2025 at 12:08 AM
it feels so weird to have a game where like. the story is very intentional, its doing what its doing, earnest emotional expression etc. but also its just a fucking fun arcade game to play and as a player i want to add 10000 more enemies and levels just so that i can keep hitting the buttons lol
November 11, 2025 at 10:41 PM
well fwiw im very poor and the game sales directly help me pay my rent lol so you can rest assured that your support is appreciated <3
November 10, 2025 at 7:38 PM
hey im wokein here
November 5, 2025 at 2:55 AM
the phases of game creation are simple. first comes the "low-view deep dive lore videos about a specific game/series" phase (this time its zelda) during concepting/art. then comes the on cinema phase during engine dev. finally comes GDQ while trying to wrap everything up. an undefeated process
November 5, 2025 at 1:32 AM
im not kidding when i say i have done this during the production of every game i have ever released after LLTA
November 5, 2025 at 12:01 AM