ⓘ chloe
@unluckychloe.bsky.social
maker of game. maker of beat. blade of miquella. never known defeat
she/they | owch.itch.io | peacebc.bandcamp.com | https://ko-fi.com/owchtips
she/they | owch.itch.io | peacebc.bandcamp.com | https://ko-fi.com/owchtips
i was feeling that big time my first couple nights after starting act 3. what helped me was slowing *way* down, im thinking of it now like ive beaten the game at this point and the rest is just bonus material im poking at for a couple hours every week. brought me back around to loving it
November 12, 2025 at 4:43 AM
i was feeling that big time my first couple nights after starting act 3. what helped me was slowing *way* down, im thinking of it now like ive beaten the game at this point and the rest is just bonus material im poking at for a couple hours every week. brought me back around to loving it
it feels so weird to have a game where like. the story is very intentional, its doing what its doing, earnest emotional expression etc. but also its just a fucking fun arcade game to play and as a player i want to add 10000 more enemies and levels just so that i can keep hitting the buttons lol
November 11, 2025 at 10:41 PM
it feels so weird to have a game where like. the story is very intentional, its doing what its doing, earnest emotional expression etc. but also its just a fucking fun arcade game to play and as a player i want to add 10000 more enemies and levels just so that i can keep hitting the buttons lol
well fwiw im very poor and the game sales directly help me pay my rent lol so you can rest assured that your support is appreciated <3
November 10, 2025 at 7:38 PM
well fwiw im very poor and the game sales directly help me pay my rent lol so you can rest assured that your support is appreciated <3
the phases of game creation are simple. first comes the "low-view deep dive lore videos about a specific game/series" phase (this time its zelda) during concepting/art. then comes the on cinema phase during engine dev. finally comes GDQ while trying to wrap everything up. an undefeated process
November 5, 2025 at 1:32 AM
the phases of game creation are simple. first comes the "low-view deep dive lore videos about a specific game/series" phase (this time its zelda) during concepting/art. then comes the on cinema phase during engine dev. finally comes GDQ while trying to wrap everything up. an undefeated process
im not kidding when i say i have done this during the production of every game i have ever released after LLTA
November 5, 2025 at 12:01 AM
im not kidding when i say i have done this during the production of every game i have ever released after LLTA