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unclepeyj.bsky.social
@unclepeyj.bsky.social
gamedev working on Eternal Life of Goldman.
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Fivefold Daily Puzzle #11 (Nov 21, 2025) solved in 4:25 with 0 hints! fivefold.ca
Fivefold: Daily Puzzle
A daily logic puzzle game where the rules are different every day!
fivefold.ca
November 21, 2025 at 4:22 PM
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i really appreciate this person’s views. from a developer with experience so it’s informed too!
it’s exactly what i’ve been saying. AI doomerism is another version of AI hype (or marketing) and it inevitably helps that industry… especially in avoiding responsibility.
m.youtube.com/watch?v=MaFT...
No, AI Will Not Doom Us All. We have REAL AI Problems to deal with instead.
YouTube video by Internet of Bugs
m.youtube.com
October 29, 2025 at 9:14 AM
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Fantastic, interactive article about realtime blur algorithms by FrostKiwi! blog.frost.kiwi/dual-kawase/
Video Game Blurs (and how the best one works)
How to build realtime blurs on the GPU and how the best blur algorithm works - "Dual Kawase"
blog.frost.kiwi
September 10, 2025 at 2:37 PM
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I don't get how people don't realize that a technology that replaces junior and entry level positions in a field destroys that field.

There's no skipping steps. You have to be a junior before you can be a senior, and if you don't have senior people, you don't have a field.
Remember, kids: A real big goal of "AI" is to entirely sever capital from labor, and no, there will be no universal basic income, you can all just starve and die, thanks

www.axios.com/2025/08/26/a...
AI is already taking jobs away from entry-level workers
Software and customer service are most at risk right now and could be the canary in the coal mine.
www.axios.com
September 1, 2025 at 4:03 AM
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AI Slop Merchants, the purple guy is you
April 12, 2025 at 10:17 PM
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My wife is in Vogue shitting on your AI-generated "art" 💜 www.vogue.com/article/matt...
July 31, 2025 at 1:03 PM
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May 19, 2025 at 8:06 PM
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New article! NEW ARTICLE!!!

Let's talk about the ways that plagiarists and AI are trying to automate sociopathy and why copyright might actually be a powerful tool to fuck with 'em.

And, how do we make a world where even copyright is no longer necessary?

docseuss.medium.com/copyright-ru...
copyright rules, ai drools, and plagiarism is for suckers who have no soul
Have you ever had a conversation with someone over a topic you know a great deal about, but the person you’re talking to definitely…
docseuss.medium.com
May 11, 2025 at 7:42 PM
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Our upcoming game: ✨Squeakross: Home Squeak Home✨

🧩 Solve relaxing, picross-like puzzles
📦Decorate the perfect home for your rodent friend
🐭Beginner & Rodent friendly
🧀More info soon...!

Coming 2025 PC/MAC

Wishlist on Steam: s.team/a/2871440
November 1, 2024 at 8:28 PM
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New Folding Ideas!

Mantracks: A True Story of Fake Fossils

youtu.be/2UDXdqqJQPE
Mantracks: a True Story of Fake Fossils
YouTube video by Folding Ideas
youtu.be
January 10, 2025 at 4:32 PM
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I had to snip out my favourite moment from #TheGameAwards. @laratlarian.bsky.social's words echo the heart of every developer. The industry needs to listen.

We just want to make cool stuff for people.

#indiedev #gamedev
December 13, 2024 at 5:04 AM
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NAIAD OUT NOW! 🪷
Finally! After 5 years of development and dedication, I'm excited to share my first game with you.
Immerse yourself in a poetic, dreamlike, and serene experience. 😊

✨ Steam (PC/Mac)
✨ PS5 / PS4
✨ Xbox Series / One
✨ Nintendo Switch
December 10, 2024 at 9:24 PM
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This is one of the most well-written explanations of certain kinds of AI errors I’ve seen to date. (The whole article is great too.)

www.theverge.com/c/24300623/a...
December 5, 2024 at 3:50 AM
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Announcing:

🦆 A Waddleful Life 🐤🐤🐤

A sweet little game where you play as a duck raising ducklings.

Wishlist now on Steam!
#indiegame
September 24, 2024 at 10:49 PM
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I learned about the McNamara Fallacy from @docseuss.bsky.social's article in the spring and now I'm seeing it e v e r y w h e r e.

I'm increasingly convinced that this is the root cause of so many of our problems.
November 27, 2024 at 5:13 PM
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We updated our Facepunch.Steamworks fork!
✔ Built against Steamworks 1.61
✔ Exposes all the new Steam Timeline stuff needed to have full Game Recording support in a game
✔ Added support for Dynamic Cloud Sync
✔ Added support for Steam beta branch querying and switching
✔ Available as a UPM Package
Seeing as Facepunch.Steamworks hasn't seen any updates in 4 years and we need to get an up-to-date version built out for Demonschool i figured I MIGHT AS WELL SHARE MY FORK! Getting it up to date is a pain in the butt, maybe this will save you a few hours?
GitHub - LotteMakesStuff/Facepunch.Steamworks: Another fucking c# Steamworks implementation
Another fucking c# Steamworks implementation. Contribute to LotteMakesStuff/Facepunch.Steamworks development by creating an account on GitHub.
github.com
November 21, 2024 at 9:46 PM
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another day making control 2. everyone keeps asking me if they can kiss ahti. buddy, they won't even let ME kiss him.
Control 2 being action RPG?! Will there be an option to romance Ahti?
November 20, 2024 at 7:28 AM
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The benchmark suite in Box2D has unlocked some easy optimizations. For example, how much should a bounding box be inflated? This is hard to answer without benchmarks. So I tried several values and ran the benchmarks for each one. Result is a 17% gain on this scenario and no regressions elsewhere.
November 12, 2024 at 5:45 PM
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In today's episode of "What am exactly I waiting for here?" I waited for Visual Studio to open 477 projects in a Unity Engine generated solution. It took > 15min. Did I attach a profiler? Why of course I did, because I ran out of patience and Superluminal is my only friend.
November 7, 2024 at 12:23 PM
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Come be a trash goblin in Trash Goblin with me today friends, it just came out, good vibes, get in the trash and roll around for sanity purposes

store.steampowered.com/app/2407830/...
Save 10% on Trash Goblin on Steam
A wholesome, cosy shopkeeping game where you uncover & clean trinkets then upcycle them to sell to endless colourful & quirky customers. Spend your savings to upgrade your shop, buy better too...
store.steampowered.com
November 6, 2024 at 4:29 PM
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Have you ever wondered just how much of Unity's API surface you can make unmanaged? I did, and wrote many words about it here (with code!): blog.s-schoener.com/2024-11-02-u...

#unity
Unmanaging Unity
Unity has recently undergone some drastic management changes that affect the entire technology stack, and I have some ideas for how to best take advantage of that. The management in question here is o...
blog.s-schoener.com
November 4, 2024 at 10:19 AM
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stumbled upon this nice video while looking for some optimization topics:
www.youtube.com/watch?v=Ca1h...
How Optimizations made Mario 64 SLOWER
YouTube video by Kaze Emanuar
www.youtube.com
November 1, 2024 at 9:30 PM
Water so long for these. It’s Halloween, so I guess I’m gonna start with Trials of Empire.
October 30, 2024 at 10:05 PM