Ugis Brekis
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ugisb.bsky.social
Ugis Brekis
@ugisb.bsky.social
Tech Art Director. Unity at work, Godot in my heart. Longtime Blender fan. Obsessed with everything tech art. 🕹️
Also, I present THE WOBBLER! Basically if you've used Blender's F-curve modifiers then this will feel familiar- it's a node that lets you animate any value over time and then add sine wave on top of that, super helpful when you wanna iterate on jiggles/bounces/etc
November 9, 2025 at 3:27 AM
A sprite sheet of a lightning bolt would work, but it looks cooler when you lerp between SDFs- you get visually interesting transitions between frames, AND because it's SDFs you don't need as many frames
November 9, 2025 at 3:21 AM
A little demo for the team about sprite sheets and SDFs #vfx #realtimevfx #gamedev #techart #godot
November 9, 2025 at 3:00 AM
Sharing a little preview from my upcoming tech art talk which will cover scrolling textures #vfx #realtimevfx #gamedev #techart
September 24, 2025 at 9:50 PM