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ueakcrash.bsky.social
Crash
@ueakcrash.bsky.social
TF2 mapper, musician, and Dad. Creator of Probed, Overgrown, Slime, Moonshine Event, Snowy Doublecross, and Spookeyridge in TF2. Owner of Altfitters. Drummer/ Producer for Bog Wizard - He/Him

bogwizardband.bsky.social
And often, maps accused of being rushed out have far more time put into them than people are expecting. Devilcross was in semi active development for almost 4 years, the last 3 had significant testing happening. People assume it was a quick pallet swap cash grab reskin.
October 28, 2025 at 12:55 PM
We take a LOT of flak for it when a map gets in. "how could you not have seen this already, you clearly aren't testing!"

My point is that people are more than happy to criticize but aren't willing to help us diagnose and solve these problems ahead of time, or even after the fact.
October 28, 2025 at 12:55 PM
I'm talking about getting a map in game, going from maybe 100 testers to 100k+. I'm not talking about general gameplay testing, I'm talking about specific edge cases that are only found out with larger scale testing happens. The common sentiment is that we aren't testing enough to find these issues.
October 28, 2025 at 12:55 PM
Just sent you a DM, thanks!
October 27, 2025 at 2:30 PM
We organize them through my discord, 7:30pm est most Fridays. I can start pushing steam notifications to my group again though if that helps, I just didn't think anyone used it anymore
October 27, 2025 at 1:11 PM
If you miss these posts, you can also join my discord server for notifications
October 3, 2025 at 11:31 PM