Tzschk
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tzschk.bsky.social
Tzschk
@tzschk.bsky.social
Freelance game dev with an unhealthy fixation with procedural generation. It’s pronounced like it’s spelled.
Happy #screenshotsaturday! Finally have an actual, real-life rainy day, so I think I'm going to get off the computer and read.
November 15, 2025 at 9:10 PM
Found some old platformer prototype characters. My animation abilities begin and end right about here.
November 13, 2025 at 8:24 PM
Stay spooky out there.
November 1, 2025 at 12:47 AM
🌆
October 30, 2025 at 6:09 PM
Fun fact: not baked (though, also not on an actual PS1).
October 28, 2025 at 9:20 PM
Did you know that street trees can reduce ambient temperatures by as much as 15°F (~8°C) and save up to 60% in street resurfacing costs?
October 28, 2025 at 8:46 PM
Little walk around the block.
October 28, 2025 at 2:02 AM
As you can see, the generator is perfectly fine and in no need of immediate attention.
October 25, 2025 at 11:21 PM
Clouds have been on my list for while. Nothing fancy, but they go a long way for making the world feel less static.
October 21, 2025 at 8:59 PM
Bonus falling leaf ambience.
October 19, 2025 at 1:04 AM
Haven't gotten much fall weather here yet, so I'm making do...

#screenshotsaturday
October 19, 2025 at 12:58 AM
Got to tinkering and ended up with two more plugins for #gbstudio, so if you were wanting to make something car- or tank-based, you're in luck!

github.com/tzschk/gbs-p...
September 30, 2025 at 12:50 AM
Happy #screenshotsaturday! I doodled a couple niche scene types based on a bygone era for #gbstudio this morning, so I thought I'd share them with y'all. I don't know if they'd be useful to anyone, but feel free to play around with them!

github.com/tzschk/gbs-p...
September 27, 2025 at 11:25 PM