Tuatara
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tuataragames.com
Tuatara
@tuataragames.com
Creative studio. Founded by klemen.bsky.social
Dive into our latest Derelict Office breakdown where we detail the lighting approach, atmosphere, and storytelling work.
Check it out here: tuataragames.com/news/Derelic...
December 4, 2025 at 6:03 PM
Update 2 for Let Them Come Onslaught is live! Two new weapons, A new difficulty mode, big balance tweaks, and more. Read all about it in here: store.steampowered.com/news/app/205...
#indiegames #gamedev
November 28, 2025 at 7:47 PM
We’ve had the honor of collaborating with Epic and Magnopus on various artistic and technical elements of Fortnite’s Daft Punk Experience. Learn more here: tuataragames.com/work/Daft-Pu...
November 27, 2025 at 6:01 PM
We’re excited to share our enemy VFX support work for Hunt: Showdown 1896. A huge thank you to Crytek and their incredibly talented team for the collaboration #vfx #realtimevfx #HuntShowdown
November 25, 2025 at 6:02 PM
We’re excited to finally share our contribution to Season 0 of 2XKO, in collaboration with the extremely talented team at Riot Games!

Learn more and check out the ArtStation collections: tuataragames.com/work/2XKO

#vfx #realtimevfx #2XKO
November 20, 2025 at 6:07 PM
🔥 The onslaught begins! 🔥
Let Them Come: Onslaught is NOW AVAILABLE! Can you survive the chaos? Play now on:

🎮 Steam: store.steampowered.com/app/2050800/...

🎮 PS5/PS4: store.playstation.com/en-us/concep...

🎮 Xbox: www.xbox.com/en-us/games/...

#indiegame #indiedev
November 11, 2025 at 4:14 PM
The swarm is almost here 👾
Let Them Come: Onslaught launches next week, November 11th. Load, and get ready to shred through waves of alien chaos #IndieGames

👽 Steam: store.steampowered.com/app/2050800/...
🕹️ Xbox: www.xbox.com/en-us/games/...
🎮 PlayStation: store.playstation.com/en-us/concep...
November 4, 2025 at 6:01 PM
Introducing our latest lighting project: Derelict Office. A collaborative effort between our talented Lighting, VFX, and SFX teams youtu.be/vHIRGljEqFMA
Stay tuned for the full breakdown coming soon!
#realtimevfx #unrealengine #UE5 #gamedev
October 30, 2025 at 6:01 PM
Throwback to an OG skin we had the pleasure of working on: the Ratzattak cosmetic bundle in Fortnite! 🐀 Huge thanks to Epic Games for their leadership and creative direction #Fortnite #RealTimeVFX #VFX #GameDev
October 28, 2025 at 6:01 PM
Pixelate Shader 👾
Use it as a post-process or inside a material to get crisp low-res aesthetics with full control over resolution
#realtimevfx #ue5 #vfx #gamedev #unrealengine
October 23, 2025 at 6:01 PM
The ritual continues 👹
Take a look at the Nocturnum Pistol from Valorant’s latest collection, which we had the pleasure of contributing to in collaboration with Riot Games #VALORANT #GameDev #VFX
October 21, 2025 at 6:01 PM
Polar UVs are timeless way to achieve more with your tiling textures! Here is how to implement the cartesian to polar custom function material to achieve this effect #realtimeVFX #UnrealEngine #gamedev #VFX #UE5
October 16, 2025 at 6:04 PM
We’re proud to have contributed VFX support for Hunt: Showdown 1896, Crytek’s atmospheric multiplayer shooter.
Learn more: tuataragames.com/work/Hunt-sh...
#vfx #realtimevfx #HuntShowdown
October 14, 2025 at 6:01 PM
You can easily set up a custom decal UV system using the WorldPositionBehindTranslucency node. Works great on both meshes and particle sprites! #UnrealEngine #VFX #GameDev #RealtimeVFX #UE5
October 9, 2025 at 6:01 PM
Keeping your effects modular makes it easier to add randomness, iterate faster, and enhance visual variety. Our Meteor effects for #Godfall use this approach, saving production time and ensuring every effect feels unique #realtimevfx #vfx #gamedev
October 7, 2025 at 6:03 PM
Here's the breakdown of how we achieve a cost-effective pixelated look for our bosses in Let Them Come: Onslaught #gamedev #VFX #pixelart #indiegames #indiedev
October 2, 2025 at 6:01 PM
Here's a look at some of the effects we had the pleasure of working on for chapter 5 of #Fortnite Credit goes to Epic for their leadership and creative direction! #realtimevfx #VFX
September 30, 2025 at 6:01 PM
By baking data directly into a texture, through different channels, you can drive position, scale, and rotation of other elements, unlocking flexible, procedural control for unique effects with optimized performance #UnrealEngine #GameDev #VFX #RealtimeVFX
September 25, 2025 at 6:01 PM
Terrain Scan Shader can adapt to any sphere mesh using object position + radius, making it a seamless scan overlay across scene objects #gamedev #VFX #realtimeVFX #UnrealEngine
September 18, 2025 at 6:01 PM