Tuan Kuranes
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tuankuranes.bsky.social
Tuan Kuranes
@tuankuranes.bsky.social
cpu, gpu @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
Axis-Normalized Ray-Box Intersection
"By transforming the ray we eliminate the need for one third of the traditional bounding-slab tests and achieve a speed enhancement of approximately 13.8% or 10.9%"
graphics.tu-bs.de/publications...
May 15, 2025 at 8:46 AM
A "new" one is "BBox sah" of "Fast triangle pairing for ray tracing" www.highperformancegraphics.org/posters23/Fa...
March 27, 2025 at 6:05 AM
A contact solver for physics-based simulations involving 👚 shells, 🪵 solids and 🪢 rods
github.com/st-tech/ppf-...
December 19, 2024 at 5:27 AM
Data Parallel Path Tracing in Object Space
blog post ingowald.blog/2024/12/13/n...
paper arxiv.org/pdf/2204.10170
December 15, 2024 at 9:59 AM