Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
"By transforming the ray we eliminate the need for one third of the traditional bounding-slab tests and achieve a speed enhancement of approximately 13.8% or 10.9%"
graphics.tu-bs.de/publications...
"By transforming the ray we eliminate the need for one third of the traditional bounding-slab tests and achieve a speed enhancement of approximately 13.8% or 10.9%"
graphics.tu-bs.de/publications...
github.com/st-tech/ppf-...
github.com/st-tech/ppf-...
blog post ingowald.blog/2024/12/13/n...
paper arxiv.org/pdf/2204.10170
blog post ingowald.blog/2024/12/13/n...
paper arxiv.org/pdf/2204.10170