travisso
travisso.bsky.social
travisso
@travisso.bsky.social
rust | FOSS | VR | indie dev | Bitcoin ⚡
Come to SteamVR pleeeaassee
November 13, 2025 at 6:54 PM
Enthusiast hardware is already pretty good. Just waiting for compute and software to catch up
October 19, 2025 at 3:14 PM
What changed? Something you did or the tooling/models got better?
October 12, 2025 at 10:14 PM
Claude Code 2.0 with GLM 4.6 via z.ai is my new goto. $3/month for the lite plan
October 4, 2025 at 5:39 PM
I'll pitch in a dollar and raise the stakes to $10,001
September 27, 2025 at 1:49 PM
I also find it unnerving
September 18, 2025 at 4:23 PM
So what is everyone moving to then? postmarketOS and Waydroid?
August 28, 2025 at 3:55 PM
You're absolutely right!
August 26, 2025 at 8:31 PM
Thank you for continuing to support VR Cyan. Your games dominate my list of all time favorite experiences.
July 3, 2025 at 2:24 AM
Razer Hydra
June 15, 2025 at 4:02 PM
I'm hoping this comes faster than 5 years so I can just skip the vibe coding phase. Debugging AI diffs sucks
May 25, 2025 at 11:01 PM
The demo is super fun. Wishlisted and I will 100% buy when it's released.
May 17, 2025 at 12:53 AM
I have one but it's not my main HMD. I love the form factor but the lens sweet spot is frustratingly small. I'm constantly having to readjust it on my face to maintain clarity across the lenses.
January 30, 2025 at 4:54 AM
For me it's mandatory. It's not something that I actively think about, but I recently tried switching Luke Ross Cyberpunk to mono to squeeze more performance and everything felt very meh. Same case with SBS games, so much more engaging.
January 21, 2025 at 12:19 AM
If you're ok with digital her Patreon is an option
December 9, 2024 at 1:55 PM
Normalize paying for free software 😤
November 29, 2024 at 12:16 PM
I would kill for a "Don't ask for OpticID when in a trusted location" option
November 21, 2024 at 3:46 PM
I've been enjoying it. Physics are just the right balance of goofy but not unmanageable. My shoulders/arms are killing me but I want to play more
October 20, 2024 at 4:16 PM