Strange flying beasts plague a noblewoman. The PCs must hunt them and defeat whomever is behind them.
Strange flying beasts plague a noblewoman. The PCs must hunt them and defeat whomever is behind them.
A ship from a far away empire has come. Here to explore, trade and...uh oh!...enslave elves! Obviously the PCs need to stop this before it sets sail.
A ship from a far away empire has come. Here to explore, trade and...uh oh!...enslave elves! Obviously the PCs need to stop this before it sets sail.
Clear the island of hostiles. Simple but it works.
Randy Maxwell was one of Dungeon’s more frequent contributors. And this is a pretty good one with some cool encounters. Beware the Skull Dunes.
Clear the island of hostiles. Simple but it works.
Randy Maxwell was one of Dungeon’s more frequent contributors. And this is a pretty good one with some cool encounters. Beware the Skull Dunes.
Hunt the mad elephant.
Side Treks were very short side quests that a DM could drop in.
This is less of a quest and more one encounter with an angry bull elephant. But a very fully described one.
Hunt the mad elephant.
Side Treks were very short side quests that a DM could drop in.
This is less of a quest and more one encounter with an angry bull elephant. But a very fully described one.
Find a child’s missing friend, who is of course more than they seem.
Kind of mixed on this one. Don’t love the hook or the search in the woods part. This could frustrate a new party. And with that title you’d think it would be scarier.
Find a child’s missing friend, who is of course more than they seem.
Kind of mixed on this one. Don’t love the hook or the search in the woods part. This could frustrate a new party. And with that title you’d think it would be scarier.
The PCs arrive at a manor where kidnapping and murder is afoot. Not only is there the murder to solve, but a dark ritual to uncover and disrupt.
The PCs arrive at a manor where kidnapping and murder is afoot. Not only is there the murder to solve, but a dark ritual to uncover and disrupt.