tiniuclx.bsky.social
@tiniuclx.bsky.social
Also added chromatic abberation, thanks to a couple of suggestions from Reddit! This is what it would look like in gameplay.
March 23, 2025 at 1:30 PM
Just for fun, here's what it looks like on maximum intensity. At 0% time left this translates into one glitch per frame.
March 23, 2025 at 9:46 AM
Finally got the glitch shader working! For now it's applied to ICE with a intensity based on how threatening the ICE is, and with increasing intensity the closer the ICE gets to failure.

The shader is designed to work on any GUI element, so we might see it in a few other places too.
March 23, 2025 at 9:42 AM
Working on the Aspect system for Botnet of Ares. These are attributes of the devices within your botnet. These attributes can be used to restrict which machines complete a task, or give bonuses to specific devices. #screenshotsaturday
March 15, 2025 at 12:41 PM
Botnet of Ares is an incremental hacking simulator where you can subvert millions of devices: tiniuc.com/botnet-of-ares
February 23, 2025 at 9:30 AM
Botnet of Ares, an incremental hacking simulator

#screenshotsaturday
February 15, 2025 at 4:06 PM
Be careful! Your actions will not go unnoticed - Intrusion Countermeasure Electronics will attempt to bring an end to your expansion. Act quickly, reconfigure your botnet and shatter the ICE before it is too late.
February 15, 2025 at 3:12 PM
Botnet of Ares puts you in the commander's seat of an ever-growing network of infected computers. The botnet grows for the sole purpose of training Ares, a self-improving AI Agent capable of exploiting devices en masse.
February 15, 2025 at 3:11 PM
I'm working on Botnet of Ares, an incremental hacking game where you exploit millions of devices to evolve a superintelligent AI. Embrace your inner hacker, unleash the Singularity, and reshape the future.
February 15, 2025 at 3:09 PM