tiniuclx.bsky.social
@tiniuclx.bsky.social
New blogpost: The Nine Faces of Power in Botnet of Ares tiniuc.com/boa-blog-4/
The Nine Faces of Power in Botnet of Ares | Alex Tiniuc
tiniuc.com
May 25, 2025 at 11:26 AM
Paged Out! issue 6 is out, featuring my article "Deriving Music Theory with Python". It was a pleasure working with the people at @pagedout.bsky.social
March 29, 2025 at 4:12 PM
Reposted
Starsector 0.98a is out! Fight new enemies, acquire new ships and weapons, and much more, featuring new story missions, autosave, a revamped combat simulator and Codex, and other UI improvements!

fractalsoftworks.com/2025/03/27/s...

Please repost!
March 27, 2025 at 7:07 PM
Finally got the glitch shader working! For now it's applied to ICE with a intensity based on how threatening the ICE is, and with increasing intensity the closer the ICE gets to failure.

The shader is designed to work on any GUI element, so we might see it in a few other places too.
March 23, 2025 at 9:42 AM
Working on adding some colour to tasks in Botnet of Ares. So far, Research, Exploits & ICE have been modified & they really pop now.

Task icons are also new, it's quite tricky to fit them in around the cancel button.

#ScreenshotSaturday
March 22, 2025 at 5:56 PM
Reposted
March 20, 2025 at 10:55 PM
Reposted
C:\Learning\Lua\CardGame
March 20, 2025 at 5:53 AM
Reposted
I'm very happy to remove the code from Lobsters for geoblocking the UK, and my thanks to everyone who contributed to making sense of it. I wrote up everything we learned about it and why the risk seems low enough now, hopefully it's useful to other communities: https://lobste.rs/c/xevn8a
March 16, 2025 at 1:07 PM
Working on the Aspect system for Botnet of Ares. These are attributes of the devices within your botnet. These attributes can be used to restrict which machines complete a task, or give bonuses to specific devices. #screenshotsaturday
March 15, 2025 at 12:41 PM
Reposted
GodSVG alpha 8 will have significant performance improvements. Also, the release is planned for this weekend!

#GodotEngine #VectorArt #OpenSource
March 11, 2025 at 12:02 PM
New Botnet of Ares blogpost is up! This one is about ICE - hostile software encountered by the player as they progress throughout the game tiniuc.com/boa-blog-3/
Botnet Under Siege: Confronting Intrusion Countermeasures | Alex Tiniuc
tiniuc.com
March 11, 2025 at 9:33 PM
Reposted
i updated my router's firmware a few days ago and none of my family noticed. not even a thank you! i'm starting to think they don't care about openssl updating from 3.0.14 to 3.0.15 or that PHY MII settings were fixed for several different device families including ramips and ath79!!
February 24, 2025 at 7:09 PM
I'd like to follow more people on Bluesky! Anyone got any suggestions of peeps to follow? Mostly interested in indie games, game development, electronic music production & programming - embedded, communication protocols, cryptograhy.
February 24, 2025 at 2:18 PM
Reposted
Surely this new video won't make me seem like a crank.
www.youtube.com/watch?v=QEJp...
Algorithms are breaking how we think
YouTube video by Technology Connections
www.youtube.com
February 22, 2025 at 5:05 PM
Reposted
First PVKK Devlog is out! We'll do that monthly from now on😄
First one is a bit more introductory, and the future ones should dive a bit deeper on the developer perspective and the "behind the scenes" aspect.
steamcommunity.com/games/295604...
Steam :: Planetenverteidigungskanonenkommandant :: Devlog #1: The Cockpit
How we made upgrades to your console more interesting, exciting and flexible.
steamcommunity.com
February 16, 2025 at 9:29 AM
Botnet of Ares, an incremental hacking simulator

#screenshotsaturday
February 15, 2025 at 4:06 PM
I'm working on Botnet of Ares, an incremental hacking game where you exploit millions of devices to evolve a superintelligent AI. Embrace your inner hacker, unleash the Singularity, and reshape the future.
February 15, 2025 at 3:09 PM