Currently obsessed with ray tracing 💡
Don't get dizzy...
Don't get dizzy...
Spheres now support color textures. A solar system scene felt like the perfect demo. (Nothing to scale.)
It might not be the most complex scene for a renderer, but it's great for testing textures and motion.
Spheres now support color textures. A solar system scene felt like the perfect demo. (Nothing to scale.)
It might not be the most complex scene for a renderer, but it's great for testing textures and motion.
⚙️ Method: Ray Tracing (written in C++)
🎯 Samples per pixel: 10
⏱️ Render time: 2.5 minutes (on 8 cores)
It will probably look much better with path tracing.
⚙️ Method: Ray Tracing (written in C++)
🎯 Samples per pixel: 10
⏱️ Render time: 2.5 minutes (on 8 cores)
It will probably look much better with path tracing.