Jason | The Shaggy Dev
banner
theshaggydev.bsky.social
Jason | The Shaggy Dev
@theshaggydev.bsky.social
Software developer. Game developer. YouTuber. Musician.

Unto Deepest Depths: https://s.team/a/3106600

http://shaggydev.com
youtube.com/c/TheShaggyDev
That might be a few too many enemies...

#ScreenshotSaturday #gamedev #indiedev
November 8, 2025 at 1:31 PM
Happy #TurnBasedThursday and thanks for hosting!

Unto Deepest Depths is a party-based roguelite combining elements of chess with challenging tactical gameplay.

Coming December 11th!

Check out the demo and wishlist: s.team/a/3106600
October 30, 2025 at 2:11 PM
Happy #TurnBasedThursday! Cool to see you hosting this event.

Unto Deepest Depths is a minimalist, party-based roguelite where all units must move and attack each turn while incorporating some chess-like elements to everything.

Coming soon!

Demo and wishlist: s.team/a/3106600
October 23, 2025 at 1:21 PM
Thanks for hosting #TurnBasedThursday!

Unto Deepest Depths is a party driven rogueilte where all units must move and attack each turn.

Check out the recently updated demo and wishlist! s.team/a/3106600
October 16, 2025 at 2:14 PM
My golfing roguelike's been on my mind again lately. May have to revisit the idea after Unto Deepest Depths is out...

#gamedev #roguelike #GodotEngine
October 15, 2025 at 12:26 PM
Thanks for hosting #TurnBasedThursday!

Unto Deepest Depths is a minimalist turn-based strategy where every unit must move and attack each turn according to chess-like rules for doing so.

It releases later this year! Exact date still TBA.

Wishlist and try the newly updated demo: s.team/a/3106600
October 9, 2025 at 1:36 PM
Happy #TurnBasedThursday and thanks for hosting!

Unto Deepest Depths is a minimalist turn-based strategy where every unit must move and attack each turn according to some chess-like rules for doing so.

It releases later this year! Exact date TBA.

Demo and wishlist: s.team/a/3106600
October 2, 2025 at 2:53 PM
TIL #GodotEngine has built-in support for following focused child nodes. Neat!

Oh, and working on rebindable controls ⌨️
September 16, 2025 at 3:17 PM
Coming soon, placing your units before battle!

#ScreenshotSaturday #gamedev #turnbased #GodotEngine
August 9, 2025 at 12:30 PM
Letting you play as a familiar face the first time you beat the game!

#ScreenshotSaturday #gamedev #indiedev
August 2, 2025 at 12:30 PM
Happy #TurnBasedThursday and thanks for hosting!

Been hard at work on my minimalist strategy game, Unto Deepest Depths, and it's now in closed beta testing!

Demo and wishlist: s.team/a/3106600
July 31, 2025 at 2:29 PM
Fixed a bug on teleporting units so that they can now properly pass through walls to reach their destination!

#ScreenshotSaturday #turnbased #GodotEngine
July 19, 2025 at 12:30 PM
Mage saving the day during playtesting!

#ScreenshotSaturday #gamedev #turnbased
July 5, 2025 at 12:31 PM
Playing around with design ideas for the end screen, where it finally won't be dark and dreary!

#ScreenshotSaturday #gamedev #indiedev
June 14, 2025 at 12:31 PM
Working on more instanced event battles for the full game, with unique maps and enemy configurations!

#ScreenshotSaturday #gamedev #indiedev
June 7, 2025 at 12:30 PM
Added a way to quickly start new runs on failure

#ScreenshotSaturday #gamedev #indiedev
May 31, 2025 at 12:30 PM