Computer Graphics, Programming, Math, OxCaml, C++
Part three (thenumb.at/Sampling/) discusses how to create samplers using rejection, inversion, and changes of coordinates.
Part three (thenumb.at/Sampling/) discusses how to create samplers using rejection, inversion, and changes of coordinates.
Part two (thenumb.at/Monte-Carlo/) explores how and why it works.
Part two (thenumb.at/Monte-Carlo/) explores how and why it works.