Also a VRChat creator (I make prefabs / avatars)
Get them here: https://creations.booth.pm
Might post stuff I've made or are in progress.
Strictly SFW, (NSFW replies or those repeatedly not tag NSFW posts will be blocked)
Been working on this Desktop editor since finely controlling a held object is difficult. May upgrade VR controls too at a later time.
Considering doing a stream where I just build some levels, unsure.
Feel like I need to do something.
It's a prototype. Mainly lacking:
limb toggles
Symmetry
Eraser
UI buttons
Hex code paster
It's a prototype. Mainly lacking:
limb toggles
Symmetry
Eraser
UI buttons
Hex code paster
I can now create even MORE ***EVIILLL PARKOURRRR***
I can now create even MORE ***EVIILLL PARKOURRRR***
Still working on some big features before I do though.
If you have ideas for items you can put in the map, let me know.
Still working on some big features before I do though.
If you have ideas for items you can put in the map, let me know.
You will now be able to move the end positions in-game (such as via animations or buttons)
and the procedural steps will automatically update and fill out/delete excess steps.
Not sure who needs this feature, but you have it!
You will now be able to move the end positions in-game (such as via animations or buttons)
and the procedural steps will automatically update and fill out/delete excess steps.
Not sure who needs this feature, but you have it!
Anyways, here you can see my search system. One day I'll model the actual aesthetics... One day...
Anyways, here you can see my search system. One day I'll model the actual aesthetics... One day...
This will be implemented publicly in V1.4, which will be released after I write the new documentation
This will be implemented publicly in V1.4, which will be released after I write the new documentation
#VRChat
#VRChat
Well, I made it so it only syncs position/velocity when it impacts things, so the movement is smoother on all screens.
Still rubber bands a bit, contemplating solutions.
More info dumping in the alt text.
Well, I made it so it only syncs position/velocity when it impacts things, so the movement is smoother on all screens.
Still rubber bands a bit, contemplating solutions.
More info dumping in the alt text.
It's got a limited speed for the puck to make it a bit more reasonable for players to hit, plus hopefully less lag ruined.
It has desktop point controls, and VR controls are grab position based.
More updates after testing.
It's got a limited speed for the puck to make it a bit more reasonable for players to hit, plus hopefully less lag ruined.
It has desktop point controls, and VR controls are grab position based.
More updates after testing.
Uh, VRChat Fan prefab. I think pretty much done.
I just have some slight edits to do, I'll also show how the dial works in VR, and I'll release it.
Forgot to sneak in the buzzword VRChat in the last post, it's got the other colors of fans.
Uh, VRChat Fan prefab. I think pretty much done.
I just have some slight edits to do, I'll also show how the dial works in VR, and I'll release it.
Forgot to sneak in the buzzword VRChat in the last post, it's got the other colors of fans.