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thebenbot.bsky.social
BenBot
@thebenbot.bsky.social
Void Bite LLC. Working on [REDACTED].

Programmer, Game Developer, Dungeon Master

I make games with Godot and magic computer nonsense
(ノ≧∀≦)ノ ‥…━━━★


Blog: https://wordsfroma.dev
Yeah, but how does a sustainable company produce constant yoy growing returns for shareholders?

/j
July 22, 2025 at 4:09 PM
Also also, I don’t think you run the ritual monster. It doesn’t really work without the other blue eyes ritual or advanced ritual art.
July 21, 2025 at 12:33 PM
I’d take out the 3rd veiler and run 3 ash and 2 nib.

Veiler isn’t excellent right now and ash stops the best hand traps in the game.

Also, nib can sometimes end turns all by itself, but that’ll never happen with veiler nowadays.
July 21, 2025 at 12:32 PM
That’s a larval tear from Elden ring
July 21, 2025 at 11:57 AM
October is right around the corner. Definitely try for a big marketing push around spooky season.

I think people would be looking for your game’s flavor around then.

Especially with these visuals.
July 21, 2025 at 11:56 AM
If you’re new to patterns like state machines and whatnot, I’d work on making a minimal movement system with them to learn, then port it into your game.

But if you’re already in the thick of it, then that’s where you are. Games take a long long time to make, so don’t feel bad if it’s taking time.
July 21, 2025 at 11:52 AM
I can’t recommend learngitbranching.js.org enough for learning git.
It’s great. I have every junior I ever worked with go through at least the first set of puzzles.
Learn Git Branching
An interactive Git visualization tool to educate and challenge!
learngitbranching.js.org
July 13, 2025 at 5:41 PM
Welcome to the club lol. 🐧
July 13, 2025 at 5:40 PM
I’d settle for bloodborne on PC at 60fps
July 12, 2025 at 5:41 AM
I hear you dude. It’s hard out there rn
July 11, 2025 at 2:00 PM
You might need to break down your states more.

A single character may have multiple state machines in it!

Imagine Mario. He could have a movement state machine that tracks if he’s jumping or standing still AND he could have a state machine to track any power up states he may be in or what costumes
July 11, 2025 at 12:02 PM
Godot resources are quietly one of the best features.

I have hackable desktop UIs that I define entirely in resources now. It’s great.
July 11, 2025 at 11:32 AM
Yeah it takes experience to make things “clean,” so I wouldn’t worry too much about that. Undertale is famously not “cleanly” coded and it’s still a great game.

IMO state machines get you into thinking about your game in terms of different states, and that will help a ton as you keep going.
July 11, 2025 at 11:29 AM
But if I did do regular backups, I’d try never to delete anything
July 11, 2025 at 11:26 AM