Oskar Świerad
techartaid.com
Oskar Świerad
@techartaid.com
Tutorials, UE5, blog ➡️ http://patreon.com/techartaid
Tech Art Discord👉 https://discord.gg/4BRNBpUVbD
Pinned
I've just been certified by Epic Games as an #UnrealEngine Authorized Instructor for 2025🤓🫡

Join my Discord to exchange knowledge and discuss your art, shaders, procedural🦆🎨🛠 discord.gg/4BRNBpUVbD

There was an exam–for a #UE5 generalist with Tech Art expertise –and it was *hard*😂 A good refresher
Join the Tech Art Aid Discord Server!
Check out the Tech Art Aid community on Discord - hang out with 1412 other members and enjoy free voice and text chat.
discord.gg
Reposted by Oskar Świerad
We'll be coming together with Unreal Engine to present during the State of Unreal.

We’re looking forward to showcasing some of the innovative technology & features that will power The Witcher 4, and beyond.

Join us at #UnrealFest — 9:30 AM ET | 3:30 PM CEST on June 3: epic.gm/state-of-unreal-2025
June 2, 2025 at 2:00 PM
I've just been certified by Epic Games as an #UnrealEngine Authorized Instructor for 2025🤓🫡

Join my Discord to exchange knowledge and discuss your art, shaders, procedural🦆🎨🛠 discord.gg/4BRNBpUVbD

There was an exam–for a #UE5 generalist with Tech Art expertise –and it was *hard*😂 A good refresher
Join the Tech Art Aid Discord Server!
Check out the Tech Art Aid community on Discord - hang out with 1412 other members and enjoy free voice and text chat.
discord.gg
April 24, 2025 at 7:46 AM
Reposted by Oskar Świerad
New Blog Post: Ever wonder how you can create your own custom material expression nodes in Unreal?

www.exportgeometry.com/blog/definin...

#gamedev #techart #unrealengine #UE5 #shaders
Defining Custom Material Nodes with C++ and HLSL — Mason Stevenson - Unreal Engine Generalist
www.exportgeometry.com
January 10, 2025 at 9:32 PM
Reposted by Oskar Świerad
Obsidian is now free for work.

Starting today, the Obsidian Commercial license is optional. Anyone can use Obsidian for work, for free. Explore the organizations that support Obsidian on our site.

obsidian.md/blog/free-fo...
Obsidian is now free for work
Starting today, the Obsidian Commercial license is optional. Anyone can use Obsidian for work, for free. Explore organizations that support Obsidian on our new Enterprise page.
obsidian.md
February 20, 2025 at 2:44 PM
Hey! Hiring for a very hands-on, impactful #techart position on our *new* IP. No worries: you'll co-op with the whole RED on tech (incl. me on #TheWitcher4)

We develop a mad amount of custom #gamedev tech for #UE5 so that's great for growth

Share, & apply via link www.linkedin.com/feed/update/...
Oskar Swierad on LinkedIn: #gamedev #techart #techanim #vfx #ue5 #warsaw #poland
Hey! We're hiring for a very hands-on, impactful position on a fresh project - new original IP. No worries: you'll collaborate with the entire RED on tech (me…
www.linkedin.com
February 19, 2025 at 7:47 AM
Sometimes it takes me a while to reply to your questions. It's not because my mailbox is full... It's simply because they hung it so high

In the meantime, hop into my personal Tech Art Aid Discord server: discord.gg/4BRNBpUVbD
People there are friendly and fascinating, so you'll fit in just right🫡
February 13, 2025 at 11:13 PM
Reposted by Oskar Świerad
Didn't get to participate in GGJ this year (or the past several years tbh) but, given the theme was "Bubble" I thought I'd reshare my anime bubble shader I made a while back, inspired by the amazing "Bubble" anime film

I said "bubble" way too much in this post, it stopped sounding like a real word
January 27, 2025 at 8:16 AM
Reposted by Oskar Świerad
In case any of my fellow creatives also needed this reminder:
November 16, 2024 at 1:12 AM
Do you know the PBR "issue" when a shader blends between 2 materials, like concrete and water? The white banding on the transition? 🧐

Well, here's a concerning photo from Warsaw. Apparently Poland runs on cheaper quality settings. We do a classic lerp instead of clear-coat compositing 🫠
January 20, 2025 at 3:21 PM
Analysts heavily disappointed by market stagnation. "8.25B players worldwide again, unchanged for 3 quarters. If gaming sustained pandemic-era momentum, we'd easily see 10B+ players," says Bloomberg.

"The industry must commit to growth now or face further disruptions" – warns a senior fund manager
January 19, 2025 at 4:17 AM
Make friends with artists, and you’ll be forever gifted with stickers 😮 They aren't good with words so that's how they express sympathy and gratitude
January 5, 2025 at 1:30 AM
My gaming + Blender setup, 2007!
Yup it's Ubuntu Linux, and yes, there's an Xbox 360 somewhere... under the desk, because the thing was so noisyyy
January 5, 2025 at 1:06 AM
You can see the last one in the painted backgrounds of Cyberpunk: Edgerunners 😆 For real
most important #gamedev textures: a noise and some debug textures. these are from cyberpunk 2088.
January 4, 2025 at 12:26 PM
Reposted by Oskar Świerad
It’s important we tell our own stories if no one else does. Here is my memory of the Unisys ICON and some ICON games, a computer that only Xennials from Ontario would have used. They were almost all destroyed and no archives or emulators exist. True lost media.

postgamecontent.com/post/7717260...
The Unisys Icon: One Canadian Xennial's Memories of Ontario's Obscure Computer
One topic that often comes up in retro gaming circles is how aspects of gaming history not part of the American story don't get enough attention. I personally feel it's mostly up to the people to whom...
postgamecontent.com
January 4, 2025 at 7:25 AM
Warsaw in grayscale vs Warsaw in RGB. 2025, uncolorized
January 3, 2025 at 3:02 PM
❤️ 100, woohoo
Feel invited – discord.gg/4BRNBpUVbD
December 30, 2024 at 5:54 PM
Reposted by Oskar Świerad
We're highly social creatures, we want to belong to a community, & want to care for each other.
It's far more effective for us to feel that we've let someone down, than to be punished, but we need to have a sense of responsibility first. Then we get the rewards & security from that community
December 28, 2024 at 5:31 PM
The recruitment process for a technical artist is still an arduous process. It's not easy to find a person who fits your particular definition of the role. What if we...grew them internally instead? Let me reveal: the tech art hatching pod. Genetically engineered to your needs
December 24, 2024 at 9:02 AM
The Witcher IV — Cinematic Reveal Trailer | The Game Awards 2024
YouTube video by The Witcher
youtu.be
December 13, 2024 at 7:33 AM
My spritesheet player plugin causes *what* ?
December 10, 2024 at 9:55 PM
Reposted by Oskar Świerad
I wrote a new article, this time exploring a bit how some games handle refraction.
I discovered quite a few interesting tricks !
www.froyok.fr/blog/2024-12...

#gamedev #rendering
Refracting Pixels | Froyok - Léna Piquet
What started this article is that I wanted to support refraction in my realtime game engine (which you can learn more about here). I didn't find a lot of clear documentation on the subject, so I went ...
www.froyok.fr
December 3, 2024 at 7:30 PM
Reposted by Oskar Świerad
Lens Sim add-on by Håvard is out!
In brief: photorealistic rendering in Blender will never be the same.

As we've been testing the development version, there was enough time for us to record a walkthrough/review about this phenomenal #b3d plugin.

So, is it the best?
www.youtube.com/watch?v=hjn_...
The Best Add-on for Photoreal Lens Simulation in Blender?
YouTube video by Gleb Alexandrov
www.youtube.com
November 28, 2024 at 3:17 PM
Young TAs talking:
–I’ve heard that GPUs in the past didn’t support non-power-of-two textures. But I didn't live in those times. Oskar did.

🦕
November 28, 2024 at 11:04 AM
Reposted by Oskar Świerad
How to manage studio finances when crisis is the new norm ? I've spent 20y in a major investment bank during subprimes, here's what I learned and what I think also applies to game industry 🧵
October 3, 2024 at 7:22 AM
Reposted by Oskar Świerad
I feel like there's very little Python in #Unreal content.
Not sure why.
Is it because scripts seem difficult to use end users and not so handy?

We can try to solve that issue by adding custom menu entries.

Tutorial: www.youtube.com/watch?v=KLEx...
#unrealengine #ue #gamedev #indiedev #epicgames
November 24, 2024 at 10:56 AM