k kty | *breathes in* SSE-
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taubenxhyn.bsky.social
k kty | *breathes in* SSE-
@taubenxhyn.bsky.social
17 | asexual | conlangs | total fangirl for patches | "speaks" german, esperanto, and cryšk | https://tok-pidgeon.neocities.org/ | my Cryšk server https://discord.gg/Em2fF2HQXX
December 7, 2025 at 12:49 PM
what my meal-log looks like today
December 6, 2025 at 11:04 AM
small prototype thingy
December 5, 2025 at 11:09 AM
instead of schoolwork, ive been doing... whatever this is
November 24, 2025 at 4:31 AM
ok so to just get a little idea of what I actual must do, ill make a prototype that only includes these keywords and only has 1-byte variables (any maybe arrays if i can be fucked to do it)
November 21, 2025 at 10:24 AM
how tf do you draw cats bro this shit hard af
November 20, 2025 at 5:50 AM
oh, thats who
November 19, 2025 at 1:16 AM
holy fuck youre right
November 16, 2025 at 9:50 PM
November 16, 2025 at 11:27 AM
this is definitely what i look like irl btw
November 16, 2025 at 8:59 AM
hehe 67
November 13, 2025 at 5:57 AM
at least ill have stuff to test once i get to making this thing
November 12, 2025 at 2:21 AM
this is fun
November 12, 2025 at 12:20 AM
wait fuck i forgot about the type system (the core fucking idea of it)

it should actually be this
November 12, 2025 at 12:05 AM
honestly i think this will slap if i actually make it, im just gonna think out theoretical programs for it (since the interpreter doesnt exist)
November 12, 2025 at 12:04 AM
i wanna have like a type of stack thingy where the results of certain functions and declarative statements gets put onto it, (like ti BASICs ANS variable

there will likely also be a keyword that declares that it shouldnt add to the stack
November 11, 2025 at 10:02 PM
finally finished the thing (mainly, at least all of the core functionalities and most of the ease-of-living stuff)
November 11, 2025 at 4:48 AM
I realised that Praat allowed you to sample txt files of time-sequenced vowel formants, so now i'm working on a program that turns those txt files of forments into a formant-based vowel chart!

theres still alot to be done, but i think what ive done rn is nice
November 10, 2025 at 5:55 PM
heres the source code to the z80 thingy. i had to do it in z80asm because the ti-basic version (even when optimized) took like 4.5seconds to decompress big maps
November 9, 2025 at 6:51 AM
update: made an z80asm program that decompresses a compresses map-data format, this decreases the bytes of the sokulev (map prog) by ~%30

it is only this decompressor thats written in z80, everything else is good 'ol TI-BASIC
November 9, 2025 at 6:49 AM
im also kinda proud that i was able to fit the game (excluding map data) into less than 1KB (1024 bytes)
November 7, 2025 at 10:58 AM
because i was able to get the rom image of my ti-84, and therefore can emulate things, i can now show to yall the sokuban thing i made in ti-basic!!!

(theres not really any levels, its mainly the game "logic" i spent my time working on)
November 7, 2025 at 10:53 AM
wiggle paint is always fun
November 7, 2025 at 5:23 AM
say hi to the nice smiling man!!!!
November 3, 2025 at 3:16 PM
hehehe :3-ing pumpkin
November 2, 2025 at 12:46 AM