🎮 Demo out now: https://tardigames.itch.io/grid-and-gamble
My question is, how did you optimize the enemy pathfinding? Or was that not an issue in Unreal?
I tried making a horde game in Godot and the default pathfinding was definitely not made for handling that many entities!
My question is, how did you optimize the enemy pathfinding? Or was that not an issue in Unreal?
I tried making a horde game in Godot and the default pathfinding was definitely not made for handling that many entities!
discord.gg/qFMK5qQR34
discord.gg/qFMK5qQR34