TardiGames
tardigames.bsky.social
TardiGames
@tardigames.bsky.social
A small (two-person) indie game studio, currently working on Grid & Gamble!

🎮 Demo out now: https://tardigames.itch.io/grid-and-gamble
I'm really digging the 3d visuals

My question is, how did you optimize the enemy pathfinding? Or was that not an issue in Unreal?

I tried making a horde game in Godot and the default pathfinding was definitely not made for handling that many entities!
September 19, 2025 at 3:50 PM
Interested in what’s next? Join our Discord and help us playtest!
discord.gg/qFMK5qQR34
Join the Grid & Gamble Discord Server!
Check out the Grid & Gamble community on Discord - hang out with 13 other members and enjoy free voice and text chat.
discord.gg
September 19, 2025 at 3:34 PM