On one hand, I don't even know where or how I'd go about selling it or if it's even any good anymore. But on the other hand, I can't help but smile when I think of having a game I built on sale next to my books at cons. Is that the wrong reason to try & make a card game?
5/end
June 14, 2025 at 2:18 AM
On one hand, I don't even know where or how I'd go about selling it or if it's even any good anymore. But on the other hand, I can't help but smile when I think of having a game I built on sale next to my books at cons. Is that the wrong reason to try & make a card game?
Today, I find myself looking at the game documentation & card spreadsheets, wondering whether I should do anything with it. A part of me is considering just leaving it untouched. I don't even have a theme after all. But another part of me wants to finish & release it.
4/🧵
June 14, 2025 at 2:18 AM
Today, I find myself looking at the game documentation & card spreadsheets, wondering whether I should do anything with it. A part of me is considering just leaving it untouched. I don't even have a theme after all. But another part of me wants to finish & release it.
In any case, while looking at my old games, I came across an old card game I was working on for one of these challenges. It's a bit of an alteration of Triple Triad that has a couple different decks & a 5x5 playing board. No art yet, but I did have a couple good playtests.
3/🧵
June 14, 2025 at 2:18 AM
In any case, while looking at my old games, I came across an old card game I was working on for one of these challenges. It's a bit of an alteration of Triple Triad that has a couple different decks & a 5x5 playing board. No art yet, but I did have a couple good playtests.
See, about 8-10 years ago I also took up the 1 Game A Month gamedev challenge. The idea was to create a different playable game each month. As I was very new at the time, mine aren't. They have a lot of bugs & not great gameplay. But I don't like to throw things out, so...
2/🧵
June 14, 2025 at 2:18 AM
See, about 8-10 years ago I also took up the 1 Game A Month gamedev challenge. The idea was to create a different playable game each month. As I was very new at the time, mine aren't. They have a lot of bugs & not great gameplay. But I don't like to throw things out, so...
Related side note (that's in it's own post since my other one isn't editable): How did you go wide in print? Did it take a bit to figure out a good option?
Still trying to figure that out for my books, haven't been happy with any solution yet.
April 20, 2025 at 11:19 PM
Related side note (that's in it's own post since my other one isn't editable): How did you go wide in print? Did it take a bit to figure out a good option?
Still trying to figure that out for my books, haven't been happy with any solution yet.
Totally get that. It's hard to find the energy to write about things like fantasy & sci-fi when you look around the world and just see chaos everywhere. Most of my recent stuff has a depressing edge for that specific reason.
Novella sounds exciting!!
April 16, 2025 at 1:12 AM
Totally get that. It's hard to find the energy to write about things like fantasy & sci-fi when you look around the world and just see chaos everywhere. Most of my recent stuff has a depressing edge for that specific reason.